Wondering about (fun) rewards the players can earn that doesn't lead to grinding

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Hi! My game is a farming game called “Harvest!” Currently there is a lot to do. Right now, you collect fruit and sell it at the market, you can then “buy” access to pick other fruit and get different areas of the map, etc. You can craft things with your items and make more. But it is all a constant grind for the purpose of grinding more so I added a second mini market to add a place to buy fun items. But the problem is I have no clue what to sell. Things like gravity coils are unprofessional and pets to to simulator style. The ideal item would be practical somewhat fitting the theme and somewhat simple to code. I don’t want this post to seem low-effort but I genuinely have no clue what to sell. :neutral_face:

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Could you provide a link to the game so we could play it and see what would fit with the gameplay?

It isn’t out yet. :pensive: 30 characters

Do you have tools that you need to use to harvest the fruit or other crop? Like a scythe, shovel, clippers? What are all the crops you can harvest? Is it just fruit?

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I’d browse the Roblox catalog and see what looks fun, adjust the code/change what it does to make it fit more, and put it on there. For example, if you find the magic carpet interesting you could make the carpet a farm animal (a pig?) with wings, (make sure it can’t fly over walls with invisible walls)
Also, that leads me to a separate idea of the ability to purchase animals there at that distant barn to ride.

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I didn’t add tools as picking the fruit only takes one click and it just adds more grind to the game.

Well the reason I bring up tools is that it may add something to sell because if you first get basic clippers. You may want to buy new clippers and each clippers may have different perks. Maybe you could even upgrade the tool with different items for different effects. So you could have different ways for your players to go. Just buying a straight upgrade or experimenting and maybe upgrading their tool with effects you may not be able to buy. An effect could be a chance when picking fruit to give you double or something. It adds some more complexity to the game but that may be a good thing.

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you can have a reward that changes the way you grind. like a vacuum or harvester tractor or something.

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You could add quests with NPCs that require the player to do certain tasks.

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