Wondering How Be a Parkour Ninja like movement is achieved

So basically, I want to achieve a parkour ninja like dash movement in studio, but neither using linear velocity, tween or stuff like that seem to work out and be so smooth while the player can still control themselves during it. How may I achieve this?

so basically something like this, VERY smooth dodge

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Forget this, solved this by using linearvelocity’s planevelocity long time ago.

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