Wondering how to make custom textures appear on a surfaceGUI or even a regular GUI

So as you may have read the title, I am having a bit of trouble of putting a texture on to a GUI. In my case it is a surfaceGUI. I was browsing the Dev Hub and I saw this picture:

I was curious on how the gui that said “Long Sword” had this brick texture. I played around in studio with inserting texture appearance but I did not find any results so this is why I am asking for help.

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I’ve found a resource that has all the Roblox part texture, I’m not sure if they are up to date but it’s worth a shot to just crop the texture to the size of your UIElement.

Link:

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These are very helpfull but how would I make a custom one?

You could probably insert an ImageLabel with the texture you want, set it’s size to {1,0},{1,0}, set its parent to the background gui you want textured, then make that background gui have ClipsDescendants enabled.

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Will try! I am currently not on my PC but I will let you know as soon as I can!