So as you may have read the title, I am having a bit of trouble of putting a texture on to a GUI. In my case it is a surfaceGUI. I was browsing the Dev Hub and I saw this picture:
I was curious on how the gui that said “Long Sword” had this brick texture. I played around in studio with inserting texture appearance but I did not find any results so this is why I am asking for help.
I’ve found a resource that has all the Roblox part texture, I’m not sure if they are up to date but it’s worth a shot to just crop the texture to the size of your UIElement.
You could probably insert an ImageLabel with the texture you want, set it’s size to {1,0},{1,0}, set its parent to the background gui you want textured, then make that background gui have ClipsDescendants enabled.