If not, could you please provide a better way to do it?
local character = hit.Parent
local player = Players.LocalPlayer
if player then
local humanoid = workspace:FindFirstChild(player.Name):FindFirstChild("Humanoid")
if humanoid then
--ignore
changegravityGUI()
RemoteEvent:FireServer(196.2 * 0.38)
end
end
workspace:FindFirstChild(player.Name) is safe to do, but chaining another FindFirstChild immediately after is not. If there isnt anything in the workspace with the player’s name, then it will be nil. Then, you would be trying to find a child named Humanoid in nil, which will error.
Instead, check if the object in the workspace exists, THEN check if the humanoid exists within it:
local object = workspace:FindFirstChild(player.Name)
if object then
local humanoid = object:FindFirstChild("Humanoid")
if humanoid then
end
end