Wont let me clone players character in a local script

local Player = game.Players.LocalPlayer
local Character = Player.Character

repeat

wait()
Character = Player.Character

until Character ~= nil

local CharacterClone = Character:Clone()
print(CharacterClone)


I dont get it, Can you not clone character in a local script?
i feel like this is a stupid mistake and ill probs end up solving it on my own but just in case its a FE thing im going to post it here

Im making a menu that involves a the players character model so i need to clone it in the local

(Edit: The error message is the print will not work because it is nil)

By default you’re unable to clone character models as the Archivable property is set to false.

You should be able to by setting it to true.

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Never knew that, i guess that makes sense for security

Thanks

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