Here is the local script:
local Space = false
local Clicking = false
local Clicks = 1
local StartTim = 0
local EndTim = 0
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
UserService.InputBegan:Connect(function(Input,Typer)
if Typer then
return
end
if Input.UserInputType == Enum.UserInputType.MouseButton1 and not Clicking then
if tors.Anchored == true then return end
if Stunned.Value == true then return end
if plr.Stats.CantPunch.Value == true then return end
StartTim = tick()
local OverTim = StartTim - EndTim
if OverTim <= 1 and Clicks <=5 then
MoveRemote:FireServer(Clicks,Space) -- MoveRemote is the serverscript
if Clicks <=4 then
Clicking = true
Clicks = Clicks + 1
task.wait(0.4)
Clicking = false
elseif Clicks == 5 then
Clicking = true
Clicks = 1
task.wait(2)
Clicking = false
end
elseif OverTim > 1 then
Clicks = 1
MoveRemote:FireServer(Clicks,Space)
Clicking = true
Clicks = Clicks + 1
task.wait(0.4)
Clicking = false
end
EndTim = StartTim
end
end)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
UserService.InputBegan:Connect(function(Input,Typer)
if Typer then
return
end
if Input.KeyCode == Enum.KeyCode.Space then
Space = true
end
end)
UserService.InputEnded:Connect(function(Input,Typer)
if Typer then
return
end
if Input.KeyCode == Enum.KeyCode.Space then
Space = false
end
end)
Serverscript:
local MoveRemote = game:GetService("ReplicatedStorage").Moves["Broly [DBS]"].BrolyM1s
local HandM1Range = 7
local SwordM1Range = 8
local RunAnim
function Sound(Id,Vol,PBS,Looped,Time,DesTime,Parent)
local Sound = Instance.new("Sound",Parent)
Sound.SoundId = Id
Sound.Volume = Vol
Sound.PlaybackSpeed = PBS
Sound.Looped = Looped
Sound.TimePosition = Time
game.Debris:AddItem(Sound,DesTime)
Sound:Play()
end
MoveRemote.OnServerEvent:Connect(function(Player,Key,SpaNo)
local Character = Player.Character
if Key == 1 then
Character.Humanoid.JumpPower = 0
local FightAnimation = Character.Humanoid:LoadAnimation(script.RightPunch)
FightAnimation:Play()
Sound("rbxassetid://9373436698",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
Sound("rbxassetid://9345549017",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
local HitBox = Instance.new("Part",Character)
HitBox.Anchored = false
HitBox.CanCollide = false
HitBox.CanTouch = true
HitBox.Size = Vector3.new(5,5,HandM1Range)
HitBox.Massless = true
HitBox.Transparency = 1
HitBox.Material = "ForceField"
HitBox.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,4)
local HitBoxWeld = Instance.new("Weld",HitBox)
HitBoxWeld.Part0 = HitBox
HitBoxWeld.Part1 = Character.HumanoidRootPart
HitBoxWeld.C0 = HitBoxWeld.Part0.CFrame:ToObjectSpace(HitBoxWeld.Part1.CFrame * CFrame.new(0,0,4))
game.Debris:AddItem(HitBox,0.2)
game.Debris:AddItem(HitBoxWeld,0.2)
HitBox.Touched:Connect(function(a)
if a:IsA("BasePart") and a.Name == "HumanoidRootPart" then
if a.Parent:IsA("Model") and a.Parent.Name ~= Character.Name then
if a.Parent:FindFirstChild("Humanoid") and a.Parent:FindFirstChild("Humanoid").Health > 0 and a.Parent ~= Character and not a.Parent:FindFirstChild("M1Hit") then
a.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
Sound("rbxassetid://9373441516",1,1,false,0,1,a.Parent:FindFirstChild("HumanoidRootPart"))
local FX = script:WaitForChild("BrolyFX")
local attachment = Instance.new("Attachment")
local hit1 = FX:FindFirstChild("Hit1"):Clone()
local hit2 = FX:FindFirstChild("Hit2"):Clone()
local hit3 = FX:FindFirstChild("Hit3"):Clone()
local balls = FX:FindFirstChild("Balls"):Clone()
local lines = FX:FindFirstChild("Lines"):Clone()
local wave = FX:FindFirstChild("Wave"):Clone()
hit1.Parent = attachment
hit2.Parent = attachment
hit3.Parent = attachment
balls.Parent = attachment
lines.Parent = attachment
wave.Parent = attachment
attachment.Parent = a
balls.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
hit1.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
hit2.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
hit3.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
lines.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
wave.Color = ColorSequence.new(Color3.fromRGB(0, 170, 0))
hit1:Emit(1)
hit2:Emit(1)
hit3:Emit(1)
balls:Emit(25)
lines:Emit(20)
wave:Emit(1)
game.Debris:AddItem(hit1, 1)
game.Debris:AddItem(hit2, 1)
game.Debris:AddItem(hit3, 1)
game.Debris:AddItem(balls, 1)
game.Debris:AddItem(lines, 1)
game.Debris:AddItem(wave, 1)
local FolderHit = Instance.new("Folder",a.Parent)
FolderHit.Name = "M1Hit"
game.Debris:AddItem(FolderHit,0.2)
local VeloCity = Instance.new("BodyVelocity",a.Parent:FindFirstChild("HumanoidRootPart"))
VeloCity.MaxForce = Vector3.new(60000,60000,60000)
VeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 1
game.Debris:AddItem(VeloCity,0.3)
local CVeloCity = Instance.new("BodyVelocity",Character:FindFirstChild("HumanoidRootPart"))
CVeloCity.MaxForce = Vector3.new(60000,60000,60000)
CVeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 1
game.Debris:AddItem(CVeloCity,0.3)
end
end
end
end)
Key = 2
task.wait(0.4)
elseif Key == 2 then
Character.Humanoid.JumpPower = 0
local FightAnimation = Character.Humanoid:LoadAnimation(script.LeftPunch)
FightAnimation:Play()
Sound("rbxassetid://9373436698",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
Sound("rbxassetid://9345553166",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
local HitBox = Instance.new("Part",Character)
HitBox.Anchored = false
HitBox.CanCollide = false
HitBox.CanTouch = true
HitBox.Size = Vector3.new(5,5,HandM1Range)
HitBox.Massless = true
HitBox.Transparency = 1
HitBox.Material = "ForceField"
HitBox.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,4)
local HitBoxWeld = Instance.new("Weld",HitBox)
HitBoxWeld.Part0 = HitBox
HitBoxWeld.Part1 = Character.HumanoidRootPart
HitBoxWeld.C0 = HitBoxWeld.Part0.CFrame:ToObjectSpace(HitBoxWeld.Part1.CFrame * CFrame.new(0,0,4))
game.Debris:AddItem(HitBox,0.2)
game.Debris:AddItem(HitBoxWeld,0.2)
HitBox.Touched:Connect(function(a)
if a:IsA("BasePart") and a.Name == "HumanoidRootPart" then
if a.Parent:IsA("Model") and a.Parent.Name ~= Character.Name then
if a.Parent:FindFirstChild("Humanoid") and a.Parent:FindFirstChild("Humanoid").Health > 0 and a.Parent ~= Character and not a.Parent:FindFirstChild("M1Hit") then
a.Parent:FindFirstChild("Humanoid"):TakeDamage(5.2)
Sound("rbxassetid://9373441516",1,1,false,0,1,a.Parent:FindFirstChild("HumanoidRootPart"))
local FX = script:WaitForChild("BrolyFX")
local attachment = Instance.new("Attachment")
local hit1 = FX:FindFirstChild("Hit1"):Clone()
local hit2 = FX:FindFirstChild("Hit2"):Clone()
local hit3 = FX:FindFirstChild("Hit3"):Clone()
local balls = FX:FindFirstChild("Balls"):Clone()
local lines = FX:FindFirstChild("Lines"):Clone()
local wave = FX:FindFirstChild("Wave"):Clone()
hit1.Parent = attachment
hit2.Parent = attachment
hit3.Parent = attachment
balls.Parent = attachment
lines.Parent = attachment
wave.Parent = attachment
attachment.Parent = a
balls.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
hit1.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
hit2.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
hit3.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
lines.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
wave.Color = ColorSequence.new(Color3.fromRGB(0, 170, 0))
hit1:Emit(1)
hit2:Emit(1)
hit3:Emit(1)
balls:Emit(25)
lines:Emit(20)
wave:Emit(1)
game.Debris:AddItem(hit1, 1)
game.Debris:AddItem(hit2, 1)
game.Debris:AddItem(hit3, 1)
game.Debris:AddItem(balls, 1)
game.Debris:AddItem(lines, 1)
game.Debris:AddItem(wave, 1)
local FolderHit = Instance.new("Folder",a.Parent)
FolderHit.Name = "M1Hit"
game.Debris:AddItem(FolderHit,0.2)
local VeloCity = Instance.new("BodyVelocity",a.Parent:FindFirstChild("HumanoidRootPart"))
VeloCity.MaxForce = Vector3.new(60000,60000,60000)
VeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 1
game.Debris:AddItem(VeloCity,0.3)
local CVeloCity = Instance.new("BodyVelocity",Character:FindFirstChild("HumanoidRootPart"))
CVeloCity.MaxForce = Vector3.new(60000,60000,60000)
CVeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 1
game.Debris:AddItem(CVeloCity,0.3)
end
end
end
end)
Key = 3
task.wait(0.4)
delay(0.4,function()
Character.Humanoid.JumpPower = 50
end)
elseif Key == 3 and SpaNo == false then
Character.Humanoid.JumpPower = 0
local FightAnimation = Character.Humanoid:LoadAnimation(script.RightPunch1)
FightAnimation:Play()
Sound("rbxassetid://9373436698",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
Sound("rbxassetid://9345553624",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
local HitBox = Instance.new("Part",Character)
HitBox.Anchored = false
HitBox.CanCollide = false
HitBox.CanTouch = true
HitBox.Size = Vector3.new(5,5,HandM1Range)
HitBox.Massless = true
HitBox.Transparency = 1
HitBox.Material = "ForceField"
HitBox.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,4)
local HitBoxWeld = Instance.new("Weld",HitBox)
HitBoxWeld.Part0 = HitBox
HitBoxWeld.Part1 = Character.HumanoidRootPart
HitBoxWeld.C0 = HitBoxWeld.Part0.CFrame:ToObjectSpace(HitBoxWeld.Part1.CFrame * CFrame.new(0,0,4))
game.Debris:AddItem(HitBox,0.2)
game.Debris:AddItem(HitBoxWeld,0.2)
HitBox.Touched:Connect(function(a)
if a:IsA("BasePart") and a.Name == "HumanoidRootPart" then
if a.Parent:IsA("Model") and a.Parent.Name ~= Character.Name then
if a.Parent:FindFirstChild("Humanoid") and a.Parent:FindFirstChild("Humanoid").Health > 0 and a.Parent ~= Character and not a.Parent:FindFirstChild("M1Hit") then
a.Parent:FindFirstChild("Humanoid"):TakeDamage(5.3)
Sound("rbxassetid://9373441516",1,1,false,0,1,a.Parent:FindFirstChild("HumanoidRootPart"))
local FX = script:WaitForChild("BrolyFX")
local attachment = Instance.new("Attachment")
local hit1 = FX:FindFirstChild("Hit1"):Clone()
local hit2 = FX:FindFirstChild("Hit2"):Clone()
local hit3 = FX:FindFirstChild("Hit3"):Clone()
local balls = FX:FindFirstChild("Balls"):Clone()
local lines = FX:FindFirstChild("Lines"):Clone()
local wave = FX:FindFirstChild("Wave"):Clone()
hit1.Parent = attachment
hit2.Parent = attachment
hit3.Parent = attachment
balls.Parent = attachment
lines.Parent = attachment
wave.Parent = attachment
attachment.Parent = a
balls.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
hit1.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
hit2.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
hit3.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
lines.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
wave.Color = ColorSequence.new(Color3.fromRGB(0, 170, 0))
hit1:Emit(1)
hit2:Emit(1)
hit3:Emit(1)
balls:Emit(25)
lines:Emit(20)
wave:Emit(1)
game.Debris:AddItem(hit1, 1)
game.Debris:AddItem(hit2, 1)
game.Debris:AddItem(hit3, 1)
game.Debris:AddItem(balls, 1)
game.Debris:AddItem(lines, 1)
game.Debris:AddItem(wave, 1)
local FolderHit = Instance.new("Folder",a.Parent)
FolderHit.Name = "M1Hit"
game.Debris:AddItem(FolderHit,0.2)
local VeloCity = Instance.new("BodyVelocity",a.Parent:FindFirstChild("HumanoidRootPart"))
VeloCity.MaxForce = Vector3.new(60000,60000,60000)
VeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 2
game.Debris:AddItem(VeloCity,0.3)
local CVeloCity = Instance.new("BodyVelocity",Character:FindFirstChild("HumanoidRootPart"))
CVeloCity.MaxForce = Vector3.new(60000,60000,60000)
CVeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 2
game.Debris:AddItem(CVeloCity,0.3)
end
end
end
end)
elseif Key == 3 and SpaNo == true then
Character.Humanoid.JumpPower = 0
local FightAnimation = Character.Humanoid:LoadAnimation(script.HitUp)
FightAnimation:Play()
Sound("rbxassetid://9373436698",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
Sound("rbxassetid://9345553624",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
local HitBox = Instance.new("Part",Character)
HitBox.Anchored = false
HitBox.CanCollide = false
HitBox.CanTouch = true
HitBox.Size = Vector3.new(5,5,HandM1Range)
HitBox.Massless = true
HitBox.Transparency = 1
HitBox.Material = "ForceField"
HitBox.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,4)
local HitBoxWeld = Instance.new("Weld",HitBox)
HitBoxWeld.Part0 = HitBox
HitBoxWeld.Part1 = Character.HumanoidRootPart
HitBoxWeld.C0 = HitBoxWeld.Part0.CFrame:ToObjectSpace(HitBoxWeld.Part1.CFrame * CFrame.new(0,0,4))
game.Debris:AddItem(HitBox,0.2)
game.Debris:AddItem(HitBoxWeld,0.2)
HitBox.Touched:Connect(function(a)
if a:IsA("BasePart") and a.Name == "HumanoidRootPart" then
if a.Parent:IsA("Model") and a.Parent.Name ~= Character.Name then
if a.Parent:FindFirstChild("Humanoid") and a.Parent:FindFirstChild("Humanoid").Health > 0 and a.Parent ~= Character and not a.Parent:FindFirstChild("M1Hit") then
a.Parent:FindFirstChild("Humanoid"):TakeDamage(5.3)
Sound("rbxassetid://9373441516",1,1,false,0,1,a.Parent:FindFirstChild("HumanoidRootPart"))
local FX = script:WaitForChild("BrolyFX")
local attachment = Instance.new("Attachment")
local hit1 = FX:FindFirstChild("Hit1"):Clone()
local hit2 = FX:FindFirstChild("Hit2"):Clone()
local hit3 = FX:FindFirstChild("Hit3"):Clone()
local balls = FX:FindFirstChild("Balls"):Clone()
local lines = FX:FindFirstChild("Lines"):Clone()
local wave = FX:FindFirstChild("Wave"):Clone()
hit1.Parent = attachment
hit2.Parent = attachment
hit3.Parent = attachment
balls.Parent = attachment
lines.Parent = attachment
wave.Parent = attachment
attachment.Parent = a
balls.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
hit1.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
hit2.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
hit3.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
lines.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
wave.Color = ColorSequence.new(Color3.fromRGB(0, 170, 0))
hit1:Emit(1)
hit2:Emit(1)
hit3:Emit(1)
balls:Emit(25)
lines:Emit(20)
wave:Emit(1)
game.Debris:AddItem(hit1, 1)
game.Debris:AddItem(hit2, 1)
game.Debris:AddItem(hit3, 1)
game.Debris:AddItem(balls, 1)
game.Debris:AddItem(lines, 1)
game.Debris:AddItem(wave, 1)
local FolderHit = Instance.new("Folder",a.Parent)
FolderHit.Name = "M1Hit"
game.Debris:AddItem(FolderHit,0.2)
local VeloCity = Instance.new("BodyPosition",a.Parent:FindFirstChild("HumanoidRootPart"))
VeloCity.MaxForce = Vector3.new(0,60000,0)
VeloCity.Position = Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 60
game.Debris:AddItem(VeloCity,0.4)
local CVeloCity = Instance.new("BodyPosition",Character:FindFirstChild("HumanoidRootPart"))
CVeloCity.MaxForce = Vector3.new(0,60000,0)
CVeloCity.Position = Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 60
game.Debris:AddItem(CVeloCity,0.4)
end
end
end
end)
Key = 4
task.wait(0.4)
Character.Humanoid.JumpPower = 50
elseif Key == 4 then
local FightAnimation = Character.Humanoid:LoadAnimation(script.LeftPunch1)
FightAnimation:Play()
Sound("rbxassetid://9373436698",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
Sound("rbxassetid://9345554261",0.3,math.random(1.5,1.8),false,0,1,Character.HumanoidRootPart)
local HitBox = Instance.new("Part",Character)
HitBox.Anchored = false
HitBox.CanCollide = false
HitBox.CanTouch = true
HitBox.Size = Vector3.new(5,5,HandM1Range)
HitBox.Massless = true
HitBox.Transparency = 1
HitBox.Material = "ForceField"
HitBox.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,4)
local HitBoxWeld = Instance.new("Weld",HitBox)
HitBoxWeld.Part0 = HitBox
HitBoxWeld.Part1 = Character.HumanoidRootPart
HitBoxWeld.C0 = HitBoxWeld.Part0.CFrame:ToObjectSpace(HitBoxWeld.Part1.CFrame * CFrame.new(0,0,4))
game.Debris:AddItem(HitBox,0.2)
game.Debris:AddItem(HitBoxWeld,0.2)
HitBox.Touched:Connect(function(a)
if a:IsA("BasePart") and a.Name == "HumanoidRootPart" then
if a.Parent:IsA("Model") and a.Parent.Name ~= Character.Name then
if a.Parent:FindFirstChild("Humanoid") and a.Parent:FindFirstChild("Humanoid").Health > 0 and a.Parent ~= Character and not a.Parent:FindFirstChild("M1Hit") then
a.Parent:FindFirstChild("Humanoid"):TakeDamage(5.4)
Sound("rbxassetid://9373441516",1,1,false,0,1,a.Parent:FindFirstChild("HumanoidRootPart"))
local FX = script:WaitForChild("BrolyFX")
local attachment = Instance.new("Attachment")
local hit1 = FX:FindFirstChild("Hit1"):Clone()
local hit2 = FX:FindFirstChild("Hit2"):Clone()
local hit3 = FX:FindFirstChild("Hit3"):Clone()
local balls = FX:FindFirstChild("Balls"):Clone()
local lines = FX:FindFirstChild("Lines"):Clone()
local wave = FX:FindFirstChild("Wave"):Clone()
hit1.Parent = attachment
hit2.Parent = attachment
hit3.Parent = attachment
balls.Parent = attachment
lines.Parent = attachment
wave.Parent = attachment
attachment.Parent = a
balls.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
hit1.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
hit2.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
hit3.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
lines.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
wave.Color = ColorSequence.new(Color3.fromRGB(0, 170, 0))
hit1:Emit(1)
hit2:Emit(1)
hit3:Emit(1)
balls:Emit(25)
lines:Emit(20)
wave:Emit(1)
game.Debris:AddItem(hit1, 1)
game.Debris:AddItem(hit2, 1)
game.Debris:AddItem(hit3, 1)
game.Debris:AddItem(balls, 1)
game.Debris:AddItem(lines, 1)
game.Debris:AddItem(wave, 1)
local FolderHit = Instance.new("Folder",a.Parent)
FolderHit.Name = "M1Hit"
game.Debris:AddItem(FolderHit,0.2)
local VeloCity = Instance.new("BodyVelocity",a.Parent:FindFirstChild("HumanoidRootPart"))
VeloCity.MaxForce = Vector3.new(60000,60000,60000)
VeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 2
game.Debris:AddItem(VeloCity,0.3)
local CVeloCity = Instance.new("BodyVelocity",Character:FindFirstChild("HumanoidRootPart"))
CVeloCity.MaxForce = Vector3.new(60000,60000,60000)
CVeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 2
game.Debris:AddItem(CVeloCity,0.3)
end
end
end
end)
Key = 5
task.wait(0.4)
elseif Key == 5 and SpaNo ~= true and Character:FindFirstChild("Humanoid"):GetState() ~= Enum.HumanoidStateType.Freefall or SpaNo == false and Character:FindFirstChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall then
local FightAnimation = Character.Humanoid:LoadAnimation(script.Kick)
FightAnimation:Play()
task.wait(0.1)
Sound("rbxassetid://9373436698",0.4,math.random(1,1.3),false,0,3,Character.HumanoidRootPart)
Sound("rbxassetid://9372808705",0.4,math.random(1,1.3),false,0,3,Character.HumanoidRootPart)
local HitBox = Instance.new("Part",Character)
HitBox.Anchored = false
HitBox.CanCollide = false
HitBox.CanTouch = true
HitBox.Size = Vector3.new(5,5,HandM1Range + 1)
HitBox.Massless = true
HitBox.Transparency = 1
HitBox.Material = "ForceField"
HitBox.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,5)
local HitBoxWeld = Instance.new("Weld",HitBox)
HitBoxWeld.Part0 = HitBox
HitBoxWeld.Part1 = Character.HumanoidRootPart
HitBoxWeld.C0 = HitBoxWeld.Part0.CFrame:ToObjectSpace(HitBoxWeld.Part1.CFrame * CFrame.new(0,0,5))
game.Debris:AddItem(HitBox,0.2)
game.Debris:AddItem(HitBoxWeld,0.2)
HitBox.Touched:Connect(function(a)
if a:IsA("BasePart") and a.Name == "HumanoidRootPart" then
if a.Parent:IsA("Model") and a.Parent.Name ~= Character.Name then
if a.Parent:FindFirstChild("Humanoid") and a.Parent:FindFirstChild("Humanoid").Health > 0 and a.Parent ~= Character and not a.Parent:FindFirstChild("M1Hit") then
a.Parent:FindFirstChild("Humanoid"):TakeDamage(5.5)
Sound("rbxassetid://9373441516",2,1,false,0.04,1,a.Parent:FindFirstChild("HumanoidRootPart"))
local FX = script:WaitForChild("BrolyFX")
local attachment = Instance.new("Attachment")
local hit1 = FX:FindFirstChild("Hit1"):Clone()
local hit2 = FX:FindFirstChild("Hit2"):Clone()
local hit3 = FX:FindFirstChild("Hit3"):Clone()
local balls = FX:FindFirstChild("Balls"):Clone()
local lines = FX:FindFirstChild("Lines"):Clone()
local wave = FX:FindFirstChild("Wave"):Clone()
hit1.Parent = attachment
hit2.Parent = attachment
hit3.Parent = attachment
balls.Parent = attachment
lines.Parent = attachment
wave.Parent = attachment
attachment.Parent = a
balls.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
hit1.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
hit2.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
hit3.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
lines.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
wave.Color = ColorSequence.new(Color3.fromRGB(0, 170, 0))
hit1:Emit(1)
hit2:Emit(1)
hit3:Emit(1)
balls:Emit(25)
lines:Emit(20)
wave:Emit(1)
game.Debris:AddItem(hit1, 1)
game.Debris:AddItem(hit2, 1)
game.Debris:AddItem(hit3, 1)
game.Debris:AddItem(balls, 1)
game.Debris:AddItem(lines, 1)
game.Debris:AddItem(wave, 1)
local FolderHit = Instance.new("Folder",a.Parent)
FolderHit.Name = "M1Hit"
game.Debris:AddItem(FolderHit,0.2)
local VeloCity = Instance.new("BodyVelocity",a.Parent:FindFirstChild("HumanoidRootPart"))
VeloCity.MaxForce = Vector3.new(60000,60000,60000)
VeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 100 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 60
game.Debris:AddItem(VeloCity,0.3)
local CVeloCity = Instance.new("BodyVelocity",Character:FindFirstChild("HumanoidRootPart"))
CVeloCity.MaxForce = Vector3.new(60000,60000,60000)
CVeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 20 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 4
game.Debris:AddItem(CVeloCity,0.3)
end
end
end
end)
elseif Key == 5 and SpaNo == true and Character:FindFirstChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall then
local FightAnimation = Character.Humanoid:LoadAnimation(script.Slam)
FightAnimation:Play()
task.wait(0.1)
Sound("rbxassetid://9373436698",0.4,math.random(1,1.3),false,0,3,Character.HumanoidRootPart)
Sound("rbxassetid://9373436698",0.4,math.random(1,1.3),false,0,3,Character.HumanoidRootPart)
local HitBox = Instance.new("Part",Character)
HitBox.Anchored = false
HitBox.CanCollide = false
HitBox.CanTouch = true
HitBox.Size = Vector3.new(5,5,HandM1Range + 1)
HitBox.Massless = true
HitBox.Transparency = 1
HitBox.Material = "ForceField"
HitBox.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,5)
local HitBoxWeld = Instance.new("Weld",HitBox)
HitBoxWeld.Part0 = HitBox
HitBoxWeld.Part1 = Character.HumanoidRootPart
HitBoxWeld.C0 = HitBoxWeld.Part0.CFrame:ToObjectSpace(HitBoxWeld.Part1.CFrame * CFrame.new(0,0,5))
game.Debris:AddItem(HitBox,0.2)
game.Debris:AddItem(HitBoxWeld,0.2)
HitBox.Touched:Connect(function(a)
if a:IsA("BasePart") and a.Name == "HumanoidRootPart" then
if a.Parent:IsA("Model") and a.Parent.Name ~= Character.Name then
if a.Parent:FindFirstChild("Humanoid") and a.Parent:FindFirstChild("Humanoid").Health > 0 and a.Parent ~= Character and not a.Parent:FindFirstChild("M1Hit") then
a.Parent:FindFirstChild("Humanoid"):TakeDamage(5.5)
Sound("rbxassetid://9373441516",2,1,false,0.04,1,a.Parent:FindFirstChild("HumanoidRootPart"))
local FX = script:WaitForChild("BrolyFX")
local attachment = Instance.new("Attachment")
local hit1 = FX:FindFirstChild("Hit1"):Clone()
local hit2 = FX:FindFirstChild("Hit2"):Clone()
local hit3 = FX:FindFirstChild("Hit3"):Clone()
local balls = FX:FindFirstChild("Balls"):Clone()
local lines = FX:FindFirstChild("Lines"):Clone()
local wave = FX:FindFirstChild("Wave"):Clone()
hit1.Parent = attachment
hit2.Parent = attachment
hit3.Parent = attachment
balls.Parent = attachment
lines.Parent = attachment
wave.Parent = attachment
attachment.Parent = a
balls.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
hit1.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
hit2.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
hit3.Color = ColorSequence.new(Color3.fromRGB(85, 255, 127))
lines.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
wave.Color = ColorSequence.new(Color3.fromRGB(0, 170, 0))
hit1:Emit(1)
hit2:Emit(1)
hit3:Emit(1)
balls:Emit(25)
lines:Emit(20)
wave:Emit(1)
game.Debris:AddItem(hit1, 1)
game.Debris:AddItem(hit2, 1)
game.Debris:AddItem(hit3, 1)
game.Debris:AddItem(balls, 1)
game.Debris:AddItem(lines, 1)
game.Debris:AddItem(wave, 1)
local FolderHit = Instance.new("Folder",a.Parent)
FolderHit.Name = "M1Hit"
game.Debris:AddItem(FolderHit,0.2)
local VeloCity = Instance.new("BodyVelocity",a.Parent:FindFirstChild("HumanoidRootPart"))
VeloCity.MaxForce = Vector3.new(60000,60000,60000)
VeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 5 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * -120
game.Debris:AddItem(VeloCity,0.3)
local CVeloCity = Instance.new("BodyVelocity",Character:FindFirstChild("HumanoidRootPart"))
CVeloCity.MaxForce = Vector3.new(60000,60000,60000)
CVeloCity.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * 5 + Character:FindFirstChild("HumanoidRootPart").CFrame.UpVector * 4
game.Debris:AddItem(CVeloCity,0.45)
end
end
end
end)
Key = 1
task.wait(1.9)
end
end)