I’ve been working on a space fighting game for a few weeks now, and I wanted to show off what I have so far. The game will basically be a bunch of different modes (capture the flag, free for all, AI wave survival, etc) with customizable ships and some sort of rank system.
My plan is to build the basic fighting game first, and potentially expand into a space exploration game in the vein of Elite.
Update 1/25/2019:
I simplified the cockpit HUD to make it easier for casual players to jump right in. In the sandbox game, I’m thinking there will be a “combat mode” and “exploration mode” for the HUD. https://i.gyazo.com/7e1ae1266c88d4e4b5da4797ef5376db.mp4
Thanks! There is some slight camera rotation when turning. You can also view the ship from different angles, but I haven’t quite finished programming that yet. Bonus points please
Looks smooth so far! I’d suggest (however this may prove difficult and it is fully facultative) to add some movement delay to the UI. It should appear as if it’s attempting to keep up with the ship.
That’s a pretty neat looking effect! I’m not sure if it would make sense in my game though. I could be wrong but I think that type of display in a fighter jet would be head mounted, while the displays in my game are meant to be holograms projected from the ship.
I really like the spaceship model you’re using. Reminds me of the Borderlands Series!
Everything looks good so far so I wish you the best of luck in finishing your project.