This will be applied to most, if not all of my future spike traps in all of my games.
Basically makes the UpperTorso and head non-can collide upon touch but everything else is can-collide so you get this really nice spike effect.
This is currently live in my game, Cerulean.
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That’s pretty snazzy! It’d be neat if you gave a bit of force to the impact of the spikes causing you to get stuck at a higher point on it (more similar to reality).
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Added in a fake collision box below each spike. 
Would adding in blood decals onto the spike that are removed after a few seconds be too much?
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Here’s a better screenshot. 
((Thinking about changing the material or transparency of the ice spikes.))
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