Working on new Spike Trap physics

This will be applied to most, if not all of my future spike traps in all of my games.

Basically makes the UpperTorso and head non-can collide upon touch but everything else is can-collide so you get this really nice spike effect.

This is currently live in my game, Cerulean.

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That’s pretty snazzy! It’d be neat if you gave a bit of force to the impact of the spikes causing you to get stuck at a higher point on it (more similar to reality).

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Added in a fake collision box below each spike. :slight_smile:

Would adding in blood decals onto the spike that are removed after a few seconds be too much?

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Here’s a better screenshot. :stuck_out_tongue:

((Thinking about changing the material or transparency of the ice spikes.))

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