Working on UI for an action role-playing game

Hello! I’m making some UI for an action role-playing game of mine, and would like to know what I could improve on it.

One quick thing to note: On the “Class Select” screen, I will remove the definition of the names and I will 3D model characters both for the game and for the UI

(so for example, Venator will have a custom character as its background image and the name will be displayed at the top).

One more thing. I am planning on adding a custom mouse cursor.

Any feedback is appreciated!

the activate windows isnt a part of the game btw

4 Likes

It looks amazing but for the team selection, I would root for using GFX instead of plain names. If you have a wizard with a wand and someone with glowing eyes that’ll get the point across better then just: “Wizard with the wand!” And: “Glowing Eye Guy!”

1 Like

Thank you!

I was planning on instead of having plain names, I would put the names at the top and model my own custom 3D characters like ones you see in games such as Dark Souls or Bloodborne and add them there on buttons like these:

Just so players know what their character will look like

2 Likes

Damn that’s looking really clean and just juicy, is there an option to disable the “Activate Windows, Go to settings to activate windows” frame?

1 Like

Thanks!

And the activate windows is just my goofy PC KEKW I have yet to activate windows

1 Like