Working terrain snow plow help

Hello!

Does anybody here know how I’d be able to script a working terrain remover?
I want to make it so when a part touches the terrain the terrain that part is touching gets removed.

I appreciate any help as I’ve been trying to figure this out for the past 3 hours, Thank you!

FillBlock fills a square of the given material, in this case it would be air, which is the same as eliminating it.

local TargetCFrame:CFrame = 
local Size:Vector3 = 
workspace.Terrain:FillBlock(TargetCFrame, Size, Enum.Material.Air)

Other variants: FillCylinder, FillBall, FillRegion, FillWedge.