Working with module script libraries

I’m working on a new game, and I have a few module script libraries that I would like to use for multiple places, for instance my TweenManager.

How can I achieve this? Do I have to do something like grouping all the scripts, and uploading it to roblox as a model, or is there a better solution? Thanks in advance.

You could export each module script as their own asset so you only import specific modules. If you want modules to import as “packs” then you could highlight all the scripts you want to export as an asset and they will all import together. Ctrl+Click each script that you want to export to select multiple scripts.

I believe you can save them locally onto your PC by right clicking your ModuleScript and selecting to save it to your files. This would allow you to use them whenever you want by simply insert them into your game when you need them. You could also make a folder and add each script that you want to export to it, then, save the folder to your files, this would allow you to access all your scripts easily from a folder saved to your desktop (or wherever you saved it!)

Thanks! It worked just the way I wanted, and with the packagelink created with it, it automatically updates to the latest version, so I don’t have to copy over my stuff.

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