Works in Studio, why not Roblox?

So, stuff doesn’t work in the actual game, but works perfectly normal in Studio…

What’s happening in-game:

vs. What’s happening in-studio:

I tried to use stuff like printing and waiting for the stuff to load, yet nothing results and no errors, warnings are passed and seem normal. The problem only applies to the actual game, and it’s really annoying since the problem is very common, if not all the time! It’s breaking my game, and I can’t find a solution to fix it!

If you are also experiencing issues with things only working in Studio but not in Roblox, please reply! Perhaps you could also give me some methods I could use to fix this myself!

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When you test in roblox studio, your computer is the Server and Client, meaning there is no delay. In an actual game the server and client are two different machines, did you account for any possible latencies?

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Is the game owned by you or a group? If so, there could be an issue of you uploading meshes on your account instead of uploading meshes for the group.

It’s owned by my account and is being worked in with Team Create, but no one else has uploaded anything to the game so far.

Well, the gun system is mostly client-sided with damage and rewards being handled on the server, so I don’t know if latency is causing the problem however. (the fact that it’s entirely client-sided and is exploitable isn’t my concern at the moment)

Even if your system is mostly client-side, you still need to account for any server dependencies—because even on a single-player server, it’s not as instant as running in Studio.

Also if you’re pulling models from ReplicatedStorage or ServerStorage, make sure to wait until all descendants are fully replicated. I ran into this once myself, was using RenderStepped to update positions on models from ReplicatedStorage, but didn’t wait for the model to actually finish loading on the client. That’s also why you’re not seeing any errors, replication issues are sneaky like that and harder to catch.

Hm, never came to me that maybe it wasn’t finished loading. How can I get around it?

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Easy. Just put a task.wait(4) at the first line of all of your scripts and you won’t have that problem anymore

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keep in mind that the longer you need to wait to enter in game, the more you need to increase this value.

or else use instance:WaitForChild()
or PreloadAsync, but this one depends

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I tried PreloadAsync but it doesnt help. Any way to load the tool without having to change my entire system or wait too long?

are you animating the guns like this?

Yes. It welds the bodyattach correctly to the torso, but its just the problem with how it doesnt load fast enough is why the code doesnt work because its running before the tool is finished loading.

i got the same error, parts not loading correctly in game.

i fixed this by adding WaitForChild for the gun model and the player’s character, i have no other advices if this one didn’t work for you

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I’ll try that. I’ll notify you of any changes.