I have recently moved something over to another game, and I realised that the scripts that I moved over doesn’t detect the parts in workspace that I moved over. Even if I use :WaitForChild(“”)
Is there any way for workspace to detect the parts / models that I have moved over?
My guess is theres a problem with your code, or the workspace, so could I see an image of the workspace (that includes the parts you are trying to reference) along with the code? My guess is it happened when you moved all this stuff, thats a guess at least!
make sure that the instances that you are trying to reference in the script have the same name for example if an instance name is “AA” and you did workspace:WaitForChild(“aa”) that will not work
You can modify the streaming distance by changing workspace.StreamingMinRadius and workspace.StreamingTargetRadius. If you want, you can change workspace.StreamOutBehaviour to Enum.StreamOutBehaviour.LowMemory to only stream out when memory is low.