In the game I’m working on I won’t be needing the default character whatsoever so I simply disabled characterautoloads and don’t plan on ever loading their character manually either.
I was trying to change the players camera position in a local script and thought it wasn’t working, but in reality it was because none of the parts in the workspace are loaded for the client.
So I tried running a local server and the model is there in the workspace on the server, but the player client still cannot see it. If I manually spawn the players character from the server then suddenly they can see the parts that are supposed to be in the workspace.
How can I force the models to load without spawning the players character?
Edit: turns out disabling streaming enabled under workspace properties did the trick