So i was trying to follow this guys on roblox studio and stuck of this im not good at sintax so pls help
local function GetBobbing(Addition, Speed , Modifer)
return math.sin(time()* Addition * Speed ) * Modifer
end
Video : https://www.youtube.com/watch?v=kFpvVTD9-jg&t=617s
watch at 11:12
3 Likes
You are trying to multiply nil and a number. so somewhere along this line
return math.sin(time()* Addition * Speed ) * Modifer
time() or addition or speed or modifer is nil. Try this to see which of them is null
local function GetBobbing(Addition, Speed , Modifer)
print(Addition)
print(Speed)
print(Modifer)
return math.sin(time()* Addition * Speed ) * Modifer
end
1 Like
xjust1nu
(ジャスティン)
November 1, 2023, 1:34pm
#3
local function GetBobbing(Addition, Speed, Modifier)
return math.sin(tick() * Addition * Speed) * Modifier
end
-- EXAMPLE:
local Addition = 1
local Speed = 1
local Modifier = 1
local value = GetBobbing(Addition, Speed, Modifier)
Make sure to replace the values of Addition
, Speed
, and Modifier
with the appropriate values for use.
07:37:47.818 Workspace.Player’s Name.LocalScript:43: attempt to perform arithmetic (mul) on number and nil - Client - LocalScript:43
Printed: ( running on cilent side)
07:37:47.833 10
07:37:47.833 1
07:37:47.833 0.2
07:37:47.833 5
07:37:47.833 1.2
07:37:47.833 nil
Still that problem
local player = game.Players.LocalPlayer
local Character = script.Parent
local Humanoid = script.Parent.Humanoid
local HRP = Character:WaitForChild('HumanoidRootPart')
local Camera = workspace.CurrentCamera
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")
local TS = game:GetService("TweenService")
local RelicatedStorage = game:GetService("ReplicatedStorage")
local SpringModule = require(RelicatedStorage.SpringModule) -- try to acces bobbing module
local Viewmodel = game.ReplicatedStorage.Viewmodel:Clone()
Viewmodel.Parent = Camera
local Gunmodel = RelicatedStorage.Ak47
Gunmodel.Parent = Viewmodel
local Joint = Instance.new("Motor6D")
Joint.Part0 = Viewmodel.PrimaryPart
Joint.Part1 = Gunmodel.Handle
Joint.Parent = Gunmodel.Handle
Joint.C1 =CFrame.Angles(0, math.rad(90), 0) * CFrame.new(0,1.7 ,.2)
local Animations = {
["Idle"] = Viewmodel.AnimationController.Animator:LoadAnimation(RelicatedStorage.AnimationPack.IdleAk47)
}
Animations.Idle:Play()
local MouseSway = SpringModule.new(Vector3.new())
MouseSway.Speed = 20
MouseSway.Damper = .5
local MovementSway = SpringModule.new(Vector3.new())
MovementSway.Speed = 20
MovementSway.Damper = .4
local function GetBobbing(Addition, Speed , Modifer)
print(Addition)
print(Speed)
print(Modifer)
return math.sin(time()* Addition * Speed ) * Modifer -- issue here
end
RS:BindToRenderStep("Viewmodel" , 301 , function(DT)
local MouseDelta = UIS:GetMouseDelta()
MouseSway.Velocity += (Vector3.new(MouseDelta .X / 450,MouseDelta.Y / 450))
local MovementSwayAmount = Vector3.new(GetBobbing(10,1,.2), GetBobbing(5,1.2) , GetBobbing(5,1,.2))
MovementSwayAmount.Velocity += (MovementSwayAmount/25) * DT * 60 * HRP.AssemblyLinearVelocity.Magnitube
Viewmodel:PivotTo(
Camera.CFrame * CFrame.new(MovementSway.Position.X / 2, MovementSway.Position.Y / 2,0)
* CFrame.Angles(0, MovementSway.Position.X, MovementSway.Position.Y)
* CFrame.Angles(0, -MovementSway.Position.Y, MovementSway.Position.X)
)
end)
Still same issue i am sure this is a function ?
Claym1x
(Emma)
November 2, 2023, 2:30am
#6
ReBootAccountLol:
local MovementSwayAmount = Vector3.new(GetBobbing(10,1,.2), GetBobbing(5,1.2) , GetBobbing(5,1,.2))
I see the error. Near the bottom of your code, you don’t provide a third argument to the GetBobbing()
function. Add a comma between 1 and .2. This is why your function works fine once, and then errors, because you supply all arguments the first time and only 2 the second time you call the function. Below is what it should end up looking like
local MovementSwayAmount = Vector3.new(GetBobbing(10,1,.2), GetBobbing(5,1, .2) , GetBobbing(5,1,.2))
system
(system)
Closed
November 16, 2023, 2:30am
#7
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.