WorldModel is not a valid member of ViewportFrame

Hello Im making a ViewportFrame that will display the player’s character and I have a script that is intended to make that happen however Im getting an unusual error that I cannot seem to solve.

Script:

local UserInputService = game:GetService("UserInputService")

local Player = game.Players.LocalPlayer
local Character = Player.Character

local MouseInDisplay, HoldInDisplay = false, false

local CurrentX

local VPFcam = Instance.new("Camera"); VPFcam.Parent = script.Parent.InventoryFrame.CharacterVport
VPFcam.CFrame = CFrame.new(0,0,0)
script.Parent.InventoryFrame.CharacterVport.CurrentCamera = VPFcam

repeat wait(.1) until game:IsLoaded()

Character.Archivable = true

local ClonedChar = Character:Clone()

ClonedChar.Parent = script.Parent.InventoryFrame.CharacterVport.WorldModel
ClonedChar.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
ClonedChar:SetPrimaryPartCFrame(CFrame.new(Vector3.new(0,0,-9.5), Vector3.new(0,0,0)))

UserInputService.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
		if MouseInDisplay == true then
			HoldInDisplay = true
			CurrentX = nil
		end
	end	
end)

UserInputService.InputBegan:Connect(function(input)

	if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then	
		HoldInDisplay = false
	end
end)

script.Parent.InventoryFrame.CharacterVport.MouseMoved:Connect(function(X,Y)
	
	if HoldInDisplay == false then
		return
	end
	
	if CurrentX then
		ClonedChar.PrimaryPart.CFrame *= CFrame.fromEulerAnglesXYZ(0,((X - CurrentX)*.025),0)
	end
	
	CurrentX = X
end)

script.Parent.InventoryFrame.CharacterVport.MouseEnter:Connect(function()
	MouseInDisplay = true
end)

script.Parent.InventoryFrame.CharacterVport.MouseLeave:Connect(function()
	MouseInDisplay = false
end)

Is there a WorldModel in the Viewport?

1 Like

No, oh I did not realise you had to do that.

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