WorldModels ignore Motor6Ds. This is annoying when I try to make a viewport model of a character from a first person game because the arm positioning does not display correctly since the character I am cloning has a custom ViewModel Motor6D positioning which matches the camera, but I can’t get it to reset when cloning to the WorldModel.
Example:
- Parent a character to a world model in viewport frame
- Update any Motor6D
- Does not display in viewport frame