Would 5-8k Tris Buildings Induce Lag?

So I currently have this building which is around 8k tris:

I’m planning to make around 2-3 more different buildings all around the ball park of between 5-8k tris. All of the buildings will be textured, but I don’t necessarily know what texture size I’ll be using so the buildings don’t look bad. It’ll probably be either 512 x 512 or 1024 x 1024.

Question is, if I make a city out of these buildings. Meaning that they’ll be copied and pasted around to form a relatively big space, would they induce lag?

Along with this topic, does turning off collision on meshes and filling them with Roblox parts inside reduce lag?

Would be grateful for some insight. Thanks.

Edit: Thanks for the responses.

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Hey o6je!

No, 8 thousand triangles is relatively low and you really should not see any sorts of performance downgrades. Suprising you made a building with only 8 thousand triangles.

Building looks great! You should be just fine as long as you don’t overload the game with different sorts of meshes.

It wont cause lag, 8k is not a big amount of triangles.

And it looks cool as well!

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