I honestly had no idea which category I should’ve posted this post in but I’ll try this one.
When a user gets near an object that they can interact with, a glow appearing on the said object is helpful as the player then knows that they can interact with it. However, would this be possible to do automatically for any objects? If so, what should I use to get this effect? Thanks in advance!
Make a particle emitter that emits a lot of particles that are big in size with no speed and light emission set to relatively high, it will make a similar effect. Another thing you could is to make a model with multiple parts and have particle emitters in each part, in case you find that there is some gaps between particles.
The best approach would be an inverted mesh. As there’s no sense in having so many particles. Not to mention that ParticleEmitters won’t work if the object isn’t a cube.