Would be using a plugin to allow a game to execute scripts at a higher security level break the TOS?

The name states it all, would using a plugin to insert scripts into a different area to allow then to run at a higher security level be allowed within the Roblox TOS, or would it technically count as “exploiting”?

I am asking this as I plan on making a library that would have this ability, where developers could call a function, have the script inside the higher-security level parent detect the change then proceed to execute the code supplied be executed. Before I make this though, I would like to know if it would get me terminated or not.

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Plugins don’t work in games, they only work in studio.

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Since it’d be part of studio (because it’s a plugin) and would be part of the game when ran, I believe it would be allowed (since you don’t inject anything or use any external tools)

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Plugins cannot parent objects to these ‘core’ objects and even if they could they would still have the same permissions since the permissions are in the script instance and not the parent (example: CoreScript ~= Regular Script in CoreGui)

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