Basically what I’m doing is a external Roblox service, something like Scripting Helpers that you need your email to create an account. But to verify your Roblox account to the certain email on the service you join a game and check if that is your email or not.
This is all that passes through. Just so the user can approve the email to verify their account.
Wait, so your saying that you want the players to check their email when they join the game? What for? There are other services that can be used for this purpose of verification within Roblox, don’t see why you’d want to make an external service that does this.
Also, players would find it pretty annoying to constantly check their email, and even creepy for a few.
No, no, no. Basically when they create an account on the website they will join a Roblox game to verify if that is their account trying to link to Roblox or not. Which will then show the email. The user will then have two buttons as an option. 1. Accept and 2. Deny. If they accept they will link the Roblox account to that email on the service.
I don’t quite understand the point of this; there are already lots of security features in place with Roblox’s end and (hopefully!) with whatever you’re using.
Side note,
I don’t think either of these services require this.
Probably not, because if you can access it, chances are you can use it.
If you cannot get the non-obfuscated version of a player’s email, there shouldn’t be any reason to terminate you outside of suspicion.
There might also be a better fit for this topic somewhere else.