Would I keep track of the amount of enemies are present within the wave?

Heya There!!

I’m working on a wave system for my game and I’m wondering how would I go by on keeping track on how many enemies are present in the wave. In GameHandler, there is a dictionary that contains many of the enemy settings/stats with one of them being Amount.
On WaveHandler, there is a function that, as of now, simply prints the setting/stats of the dictionary it was given. However, I’d want the function to increase CurrentEnemies using the Amount value inside of the dictionaries.

GameHandler

--[[SERVICES]]--
local Players = game:GetService("Players")

--[[MODULE REQUIRINGS]]--
local WaveHandler = require(script:WaitForChild("WaveHandler"))

--[[GAMEPLAY]]--
--//Wave List & Current Wave
local CurrentWave = 1
local WaveList = {
	[1] = {
		["Brickbattler"] = {
			Amount = 15,
			"Melee",
			StartingCompetence = 1
		}
	},
	[2] = {
		["Brickbattler"] = {
			Amount = 35,
			"Melee",
			StartingCompetence = 1
		},
		["Ranger"] = {
			Amount = 20,
			"Range",
			StartingCompetence = 1
		}
	},
}

--//Gameplay Loop
--//Preperation Time

--//Wave & Intermission between rounds.
task.wait(5)
CurrentWave = 2
WaveHandler:StartNewWave(WaveList,CurrentWave)

WaveHandler

--[[SERVICES]]--
local ServerScriptService = game:GetService("ServerScriptService")
local Players = game:GetService("Players")

--[[BASE VARIABLES]]--
local BaseIntermissionTime = 25
local BaseWaveTime = 25
local CurrentEnemies = 0

--[[MODULE]]--
local WaveModule = {}


function WaveModule:Intermission()
	local PlayerCount = #Players:GetPlayers()
	
	--//Checking to see if they're is more than one player.
	if PlayerCount > 1 then
		--//If there are multiple players, add 5 seconds onto the timer.
		print("More than one player detected, increasing timer!!")
		
		for _, Player in pairs(Players:GetPlayers()) do
			BaseIntermissionTime += #Players:GetPlayers() * 5
		end
		print("Timer increased by: "..BaseIntermissionTime..". Take your time and make it count.")
		
	elseif PlayerCount == 1 then
		--//If there is only one player, continue.
		print("Solo run!! Continue.")
	end
	
	repeat
		BaseIntermissionTime -= 1
		task.wait(1)
	until BaseIntermissionTime <= 0
end

function WaveModule:StartNewWave(WaveList, CurrentWave)
	for EntityName, EntitySettings in WaveList[CurrentWave] do
		print(EntityName)
		
		for Setting, Value in pairs(EntitySettings) do
			print(Value)
		end
	end
end

return WaveModule

Parent them to a folder called something like “Enemies”, then just do something like this every time you want to check (I don’t really do anything related to this so my code might be a weird way to do it or broken):
– make a variable called folder which is the enemy folder
local count = 0
for i, v in pairs(folder:GetChildren()) do
count = 0 --reset every check so it doesnt add onto the previous check
if v then
count += 1
end
end