Hello, i am currently making data saving for my car game, that saves things like the car’s tire, distance driven, etc
It does this with dictionaries and stuff, it’s simple on paper but i’ve ran into a ton of issues with my saving not working right, such as SetAsync not working 50% of the time, pcalls not giving out a success properly, and so much more awfulness
So i had an idea, what if instead of having one datastore for everything, and indexing dictionaries and all that stuff, i just had one datastore per every car? i’m not sure if this would be terrible for the datastore like, overloading, i hope not, but, would this be a good idea? or not?? i’m not very datastore savvy, and this whole issue just has me at a breaking point from how long i’ve been trying to fix this issue.
***added context as to why i think using multiple datastores would be a better idea, it’s just that i actually know how to do it and have it work at least 99% of the time, lol
so yeah … that’s pretty much it… thanks !