what i mean by this is should i have a player’s clients handle every animation in the server?
imagine some other player’s client sends a request to do an action to the server. the server handles the action and sends a request to play the animation on not just that player’s client but every other client on the server (at least only those who can see the player’s character for optimization lol)
i’m just doing a bit a future proofing here for my game. i know that animations replicate to every client when played client-side but i just wanted to make it like this in case roblox just updates that feature out of existence.