Would it be possible to create a damage output graph using Cframe?

I am creating a game and wanted to implement a feature where the faster a vehicle’s speed is, the more damage it will do to the player’s health.

For example,

PartVelocity == 1 then

game.Players.Humanoid.health -10

PartVelocity == 2 then

game.Players.Humanoid.health -50

Would I be able to use Cframe to find out a parts velocity and use it to cause specific damage?

This will work pretty much.
There are also Dev forums out there to help you with this!
Ill link you some so it can help you.

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