Would making a Roblox character jump reset the AFK timer?

I wanna make a system where every 5 minutes or so, a script makes a player jump if they are in a certain zone of the map, though I’m not sure if that would reset the timer on being AFK

I’m pretty sure that would, because you get kicked or being idle, jumping stops the idle animation.

I don’t think so.
I think it checks only if any type of input was fired, (if no input) than it kicks you

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Something like this:

local maxmins = 1
local userinput = game:GetService("UserInputService")
local inp,t = false,tick()
userinput.InputBegan:Connect(function()
    inp = true
    t = tick()
end)
userinput.InputEnded:Connect(function()
    inp = false
end)


while true do
    wait()
    print(tick() - t)
    if tick() - t >= maxmins * 60 then
        game.Players.LocalPlayer:Kick()
        break
    end
end

Wait, because this is a client script, can’t someone go in Roblox files to delete it?