Im not sure if this would go in game design support but it seems to be the most fitting
I am currently trying to make some sort of spectating system where the player gets to fly around in their character but the character should only be seen locally. I found out that its possible to set the player character locally (which wouldn’t replicate to the server), however, this seems like a strange thing to do and I am unsure wether it would potentially cause problems.
Would this work OK or should I just stick with setting the characters’ transparencies to 0?
(poll so you dont need to reply 2 words)
- It’d be fine
- It’d cause problems
0 voters