Would spawning the player locally cause any issues

Im not sure if this would go in game design support but it seems to be the most fitting

I am currently trying to make some sort of spectating system where the player gets to fly around in their character but the character should only be seen locally. I found out that its possible to set the player character locally (which wouldn’t replicate to the server), however, this seems like a strange thing to do and I am unsure wether it would potentially cause problems.

Would this work OK or should I just stick with setting the characters’ transparencies to 0?

(poll so you dont need to reply 2 words)

  • It’d be fine
  • It’d cause problems

0 voters

1 Like

Nevermind, I just realized I need the death event for the players on the server

welp resolved ig

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.