I am wanting to implement a pack system into my game, where players can purchase a pack (using robux or in-game currency) and it will give them about 3-5 slots, where each slot they could earn something really big and rare like a creature to spawn as or something common, like a small amount of in-game currency. https://i.gyazo.com/thumb/1200/5baaf5771910cbe3d2454a8b583a1931-png.jpg
I got this idea from Wizard101, and along with it, it would have some incredible benefits to our gameplay and balancing.
I have done a small amount of research and found this:
As long as they are not betting their stuff in order to gain something bigger or to lose profit, it is not considered gambling and is therefore safe to use within your games.
As long as Robux is not involved, then it is okay and you can go ahead with the idea. However, if you were thinking of using Robux (making users buy the slots for Robux) then that would be against the ToS (It may be from the ToU or Community Rules though, I’m not sure lol).
Would it help if I warned them that they may not get the item they are hoping for? It is never “unprofitable” because they will always get something of some value.
I haven’t played that game myself but if it doesn’t use Robux then it’s okay. If they use Robux then they most likely are breaking ToS but likely haven’t been spotted by Roblox yet.
Okay I think I figured it out, by stating the chances to the player, as long as you let them know "hey this is your chance of getting _ and _, they are okay with it and it is not considered gambling, since it is a chanced scenario not a gamble. Guidelines around users paying for random virtual items