I’m aware of this part of the rules, but I’m wondering if it’d count items that can be bought with gamble-able in-game currency.
Basically, I had a random idea where two users can bet their gamble-coins or whatever I would hypothetically call them, and then with those coins they could buy a item. I’m aware it’s against the rules to sell gamble-able currency for robux, but would it be against ToS to sell the item you can get with them for Robux?
tl;dr: idk if it’s against ToS to sell a item for robux that you could normally purchase with in-game gamble-able currency
So, pay robux, or gamble to earn in-game currency to buy it? Sounds like a normal grind. So long as that item cannot be used to gamble itself or be sold. If the player can buy it and somehow use it to then gamble with, it’s tied the item’s in-game value to Robux which will fall against ToS.
Not sure if this helps, but you’re not allowed to have a currency that can be gambled that is purchasable with Robux, or can be traded from one that can be bought with Robux.
the idea was for it to be a side aspect of a game (I.E you can play a coin flip to bet currency that you earn for every minute/hour you’re in the server). I think I’ll implement it into my main project at some point, as I like the idea