I don’t want to disclose too much, but I am currently working on a survival game.
It would use the story and mission characteristics from Raft, top-notch scenery for Roblox, and a day system like in Firewatch.
The general story goes as follows: You are surfing off the coast of the Bahamas, when a massive wave and riptide pulls you under. You black out, and wake up alone on a deserted island. You have to accomplish various missions and objectives to survive, along the way, finding a shipreck with supplies. When your first rescue attempt fails, you realize you must build a raft to escape. Chapter 1 ends with a cutscene of you sailing away and reflecting with stunning visuals and immersive audio.
Of course I don’t want to reveal too much so I’ll leave it at that.
Map In Progress:
Would you guys genuinely be interested in playing this game with revisions? Please give me feedback. Thanks!
Yes
No
Maybe With Revisions
0voters
I know I previously posted it but Roblox unlisted it and warned my account because of the category it was in so I simply re-posted it here.
I will defenetely play this on max graphics if I would have an beefy PC for the best immersion! The game screenshots or recordings look awesome! I am wondering how a trailer would look like! It probably would look STUNNING!
I already have something thought out, however I haven’t worked on it much. I’m trying to finish the base game before I do anything extra. Do you feel a trailer would be good to create beforehand to help with hype? @coolgamer294855
Wow u are making this yourself??? Welcome to the team lol.
I dont work with anyone cause I dont want to hire and I dont have like any friends so. . .
Lol!
Definetely! The hype would be big if the trailer is good! If the game releases with a trailer, I am gonna watch the trailer first then hop on, so I can prepare for what I saw in the trailer. It would also benefit you if you first release Beta-Access for like 15 robux, and an discord server with “Beta-Supporter” role, which scans the player’s inventory if they have bought the game before public release.
There can be one ending per chapter, or more if you want, but remember to make most of them optional (unless there’s a final chapter after which there’s no more chapters, at which point you have a “forced” ending)