Would you rather put low or high gamepass prices?

So let’s say you want the most revenue from your games, developers, on your own experience, what better to do, make the low price of the game pass or high? (these game passes are not p2w)
(By low I mean 30 robux, by high 100+ robux)

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Most revenue? Then i would go with high. Something like VIP, 200.
Cosmetics? Something like 100.

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I try to put the price depending on the benefits but normally i put them around 60 robux because it is affordable by many people. I feel that price works better than making a gamepass of 100 robux because more people buy it ( in my case)

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I mean it would be smarter to lower the price below 100 so that more people would have the opportunity to buy the product, and would it affect how much per day I would earn, more or less.

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Low priced gamepasses will increase demand. High prices will obviously give more R$ but have less demand. Really, It depends on who your audience is and what your gamepass provides. It’s all about finding the best match, kinda like market equilibrium. Paying players are usual going to be more active after the purchase. So low priced ones will help with more active users play too.

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Increasing demand means your game more likely to be showed to other players because more people buying gamepasses? Cuz i also heard that total income from the game at the end of day/week/month matters so its kinda confusing

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But also would it increase the revenue i’ll get in the end of the day? I was experimenting with that before but results vary depends which day of the week it is so its still confusion for me lol

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As in increase in demand, I mean the demand of paying users. And your game does not show simply show up because people pay for gamepass. Total income is the total amount of income you made in the end of your date, It should not be that confusing.

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The less expensive, the more people are gonna buy

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But if the price is less itself, will you get more revenue, or you will get more revenue from the players that paid high price gamepass (rather than this gamepass would be at low price)

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Please send the link to your game or at least a demo video. The variation is very diversified among different games of specific genres and quality levels.

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If you want money, high for sure, most people don’t care wether its 30 or 100 if it’s something they want. However pricing it low will allow more people to buy it.

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Make them based on how well they improve the player’s satisfaction. Make sure there’s a few gamepasses that are under 100 Robux, as there is a 99 Robux purchase option.

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So i actually lower them, and while i was sleeping i already earn the same amount that i would earn per day, so ig better to use xiaomi phones tactics and make it cheap

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Maybe it’s because more people were online during those hours, so they paid the same amount.

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Never mind, after recalculations i got less robux from low amount gamepasses rather than “100” robux gamepasses

Looks like my post was right all along. :wink:

ig for games that just made their games recently would be good 30-60 robux game passes to collect these robux and keep advertising your game till it get normal stats, and then you can make the price higher

sell low, get more people to buy, sell high, get less people buy more per game pass sold

i’d say low

at first set it low then once your game starts to gain traction raise the price a little