Would You try out this game?

Hey again!

Well, I would really love to see the game on the front page at least once, even if on the SPONSORED category :smile: .

Also, not to sound mean, but most of what you said was based on your opinion. I actually think it is useful to use public modules, since they have been tested a lot more, and also they add many easy to implement features, that would take a single developer weeks or months to perfect.

I will try and replace the UI in the future though, since I do want the game to feel complete and not broken. Maybe even invest a few bucks on the UI?

1 Like

What is wrong with topbarplus? I don’t see any better alternative.
edit: Did you mean to say ‘Glad’?

1 Like

Glad you enjoyed the game! Thanks a lot for playing :star2:

1 Like

I don’t think so, since their next posts give a lot of insight into how they see public modules.

I’d play this, I have a similar game called stack on my ipad (I have it cuz I was bored) and it’s highly addictive.

1 Like

Stack was actually what inspired me to make the game! It’s a wonderful game.

Thanks for playing my game though :star2:

I had no thought of using the word “Glad” ever. Public modules are, generally, objectively garbage. Sorry.

1 Like

So many games use TopbarPlus, so I don’t see the problem with it. I guess the code for it is ugly, but it still works. The players don’t see the code.

1 Like

You are obviously a novice. Please think for yourself. There is a huge problem behind these types of modules.

I’m just curious, what is so “bad” about using public modules. They simplify the lives of developers.

Maybe you know a fact that I don’t?

5 Likes

Take Datastore2, this module will save data for you in the most reliable way possible, and the code is pretty easy to read. There is no way for data loss when you use this module. Why make your own data saving system, if this simple module handles it all for you, and you can save data with no effort at all? Would you rather spend hours trying to debug datastores, or use a module by somebody who is a master at it?
The only reason I see it is to learn how datastores work, but then never to try to use them again.

So, it seems like a no-brainer to use the module!

2 Likes

DataStore2 is a bad module, and something that is over-complicated. Take ProfileService, it has the same issue. Please don’t clog up this thread with unrelated comments.

2 Likes

The game is awesome but please make the thing at the end where it tells you the time you played and the things you got SKIPPABLE, it’s annoying

Also, is the friend there actually a person that played from my friends list or just a random friend with a random high score to beat?

3 Likes

Hey!

I have been wondering if I should make the end skippable. Thanks for letting me know.

About the friend pop-up, yeah it’s just a random friend, assigned a random score. If you have any opinions about it, then you are free to share them.

Thanks for playing :star:

Edit: The end is now skippable

1 Like

I personally use DataStore2, since it is easier to implement in my opinion, but I agree, both are good.

Maybe even too different, but only time can tell.

Thanks for trying out the game :star2:

2 Likes

I’m sorry, but I just don’t understand why they are so bad. Most of what you pointed out is just based on your opinion. Could you please provide some solid facts, maybe some performance issues or problems with optimization within these modules?

Thanks :star2:

You should keep on using them, I was just pointing the facts out to @TestAccount563344

1 Like

Looks good for the most part, but I have a critique or two.

  1. I don’t really get the idea of “beating a friend” when it just shows whatever friends you have on your friends list. It showed someone who hasn’t been on for years (they’re banned) and gave me a random score to beat.

It would make more sense if this was going by people on the leaderboard instead and if a friend actually plays the game and lands a spot on it.

  1. The revive UI’s design doesn’t match the rest of the theme you’re going for which seems to be a basic black and white theme. Some of the UI including this one are square while the buttons on the top have rounded edges.

I don’t like how “No” isn’t highlighted equally to “Yes” since it gives the impression that the person should make a specific decision. The buttons should share the same design.

I think the UI in the center would look nicer with a white boarder around it also, but that’s just me.

If I find more things to list, I’ll mention them. Good luck on the game! :smile:

1 Like

Hey,

This is very detailed and helpful post, thank you for taking your time to create it.

I agree! I will take a look at it soon.

I do have consistency problems when it comes to the UI aspect of games. Do you think I should keep the current theme of black and white, or change it?

Thanks for this incredible post and thank you for playing :star2:

1 Like

I like the grey scale theme as it contributes to the overall calm feeling of the game. Awesome game btw and I can see it being very addictive.

With regards to trolls. Some trolls fork their own Linux kernel code. Not because it is a good thing to do, just because they can. No doubt other trolls forge their own wheels for their car or harvest rubber from a tree they grow in their back garden to make new tyres. They are not necessarily right or worth listening to.

1 Like