Lately, many games have put systems in place, called like “Tower of Fortune, Gift Grab, etc.” where you can pick one of 4 boxes/doors/targets/whatever. One of them contains an “X”, which ends your game and you get NO rewards, the other 3 contain in-game goodies. Every 5 floors, there’s a jackpot floor with NO X’s. Every 30 floors/stages/whatever, there’s a super jackpot floor with NO X’s and greater rewards.
I have decided to put a twist on that, in a game called “Door Madness”. The game is based ONLY on that mechanic. There you pick doors like that to progress through levels and get rewards. When you hit the X, you KEEP your rewards (when playing the normal mode, not event modes) but your round ends.
Here’s what sorts of twists I have thought about:
- Level modifiers – they randomly appear when progressing, some of them would include “2 X’s but greater rewards”, “7 available doors instead of 4” and stuff.
- Power-ups, either pre-game or in-game, pre-game powerups would include stuff like “10% chance to reveal one X for the whole game” and in-game like “Reveal one X instantly”.
- Events with great rewards and exclusive stuff, but rules, like power-ups being locked, more doors, more X’s, no revives, etc.
- 3 types of in-game currency - Coins, Gems, Topaz.
– Coins are obtained commonly in rewards for playing, used to enhance stuff like pets or purchase cheap power-ups.
– Gems are rare in rewards and events, used to purchase premium stuff, like slot rolls or power-ups.
– Topaz is a Robux-only currency, which is used to purchase Gems and used for some top-tier stuff. Some Topaz might be very rarely awarded in events. - Minigames if you want to take a break from picking doors
- Quests, like “Pick 100 doors”, “Get to floor 30”, that give stuff for free
Would anyone want to play that or is everyone tired of that being in mobile games? Feedback is heavily appreciated, if you want to suggest more stuff, go ahead!
- Ondrashek06