Wrathia: SF Clanner Terminology

Wrathia’s SF Clanner Terminology

Terminal Terminology
  • Normal (Reset): This is the traditional setup that is pretty much as old as clans themselves. When one team gains control over the terminal, the opposing team loses all of their points. A team must hold the terminal for a set amount of time without losing it in order to win.
  • Dual Cap (DC): Each team has their own separate point counter, and those point counters increment based on which team is holding the terminal. The counter does not reset when the opposing team takes control.
  • Rollback: Similar to dual cap, but the team who does not control the terminal loses one point per second while they do not control the terminal. Rollback2 is essentially the same, except their points decrease by 2 instead of 1.
  • Fade: Essentially just rollback, but the team which doesn’t have control of the terminal loses half of what the winning team gains per second. Generally, they would lose 0.5 points per second.
  • Siege: Usually you can pick whichever Mode you want to raid from Easy to Intense/Hard. Some clans do not have that. Siege is where there is 2 Stages total. If Raiders get through the first stage they move onto the second. If Raiders win both Stages they win the game. if Defenders win any stage they win the game.
  • CTF (Capture The Flag): Both teams have their own flag. The teams try to get the opposing teams flags and return it to their own to get a point. The team with the most captures when time runs out wins!
  • Domination: There are 3 Terminals at one time. A B C are all Terminals which count as 1 points. Rarely B counts as 2 points. It depends on who you’re raiding. Whoever gets to a Score Goal first wins.
  • Hardpoint: There is 1 Terminal but every 90 seconds, it switches to another location. It only can go to 3 locations: A B C. Whoever gets to the Score Goal first wins.
  • Payload: Both teams have to push 1 Payload. At a certain point, spawns are swapped to the next Stage. After about 2 more stages, you reach the end. If raiders beat that, they win!
  • Artifact/Totem: The team has to hold the Artifact for a Set Amount of Time. Does not have to be consistent.
  • Knockout: Whichever team gets to the Set Kill Amount first wins. Each Kill is measured. EX: KO 400 Hostiles or Defenders have to get 400 Kills Among their Team.
Base Terminology
  • Fairzone - Normally a flat Baseplate with Equal Spawns. Teams have to go to the Terminal which is in the middle. Most Likely will be DualCap Mode.
  • Fort - Place with terrain and lots of material. Defender Sided Most Likely.
  • Fortzone - Same as a regular Fort except both spawns are mirrored (equal).
  • Raiseable: Each team agrees on a minimum number of players that will play for each team, but if they agree that the player count is raiseable, they can attempt to let more people participate during the raid than initially agreed upon.
  • Open numbers: With open numbers, there’s no limit on how many players can play for each team. This can lead to a disparity between the number of people playing for each team.
  • Mod: This is pretty self-explanatory. The leader of the opposing team will ask to be modded at our places so that they can put their players onto their team with admin commands.
  • Term: Short for terminal.
  • Static: The number of players each team agrees to use for a raid cannot be changed.
  • Non-Static: Number of Players can be raised at any time.
  • Preflood: A clan sends their members to a base without scheduling it beforehand. Typically, there’s a notification system in place that lets the pre flooded clan know that they are being raided.
  • PR: A practiced raid most especially with an ally. Not an officialized event.
  • DT: A defense training usually with just the clan itself and no allies. Not an officialized event
  • AW: Take the win because the opposing team/host abuses their admin, plays cheaters, etc. Use the game rules to help you out.
  • Void: No clan wins because of some issues in the event. No loss, no win.
Extra Information
  • Scrim: When a clan uses another Clan’s place for a Defense. Most commonly when their own base is bugged. This can be confused with the Scrimmage Part of SFING but they aren’t related to one another.
  • CW: A community named Clanware. It helps clans find events, find wars, recruit members, etc.
  • SCC: Their own separate community. Has lasted longer than most SF communities nowadays.
  • Blacklist: When a clan officially does not align themself with that clan. Soft Blacklist is when the clan does not do events with the other clan. Hard Blacklist is when the clan kicks any member who is in the other clan.
  • Counter: After you do a raid on the clan, you request a counter which means they raid you right after. Usually, after the counter it’s over.
  • AC: AutoClicker. Usually installed in bases.
  • Anti-AC: Self Explanatory. Bases have a system to detect AC and prevent it.
  • FT Sword: Players can Kill Each Other which means a Forced Tie. This is rare though. Players do not heal when they do kill the other person and they don’t kill them.
  • Heal Sword: Players do not FT each other. It guarantees 1 player gets a kill. When they do kill the other player, they Heal up to 100 Health. Used after the Fairzone Popularization and Elitism Ideology.
Generational Tiers

Old Generation: 2006 - 2015 (OldGen)

Middle Generation: 2016 - 2019 (MidGen)

New Generation: 2020+ (NewGen)

If you were trained by an OldGen, you can be called an OldGen or a HybridGen. Same goes for any other Generations.

Animations

OA

[Old Animation] looks like as the video depicts:
image
OA was discontinued years ago but is still in lots of games to serve as a gem for old players and new players to look back on.
best uni out there get it here

NA

[New Animation] looks like as the video depicts:
image
NA was used after OA got discontinued. It is used today and stands as the Primary Animation among ROBLOX.

Von Wrathia!
message me if anything should be added :slight_smile:

2 Likes