Specifically on Xbox, the input data that UserInputService passes in keeps thinking that the player is holding the Right Joystick upwards which causes players to not be able to use Planes on Xbox at all.
However, this issue does not happen on PC with a controller plugged in, it’s only happening on Xbox so we are having trouble even being able to debug the issue.
Hey, yes we do use the Virtual Cursor however on PC I just tried using the plane camera with the VC enabled and it doesnt cause the issue that happens on Xbox so it shouldn’t be related to that.