Hey all, was moving into the release of my game on the Xbox and immediately experience tons of FPS drops. Workspace consists of nothing except one of two small maps.
I’m not sure if other areas such as (Replicated Storage and ServerStorage) effect much.
The client memory is pretty much always less than 500, I also went through and optimized a few scripts (removing connections and what not.) The lag has never been an issue on pc. I’ve even tested the game on my Iphone with no issue.
I removed the backgrounds from the maps, as seen in the pictures and it helped quite a bit. I also noticed removing the backgrounds made it so when looking in certain directions, the lag was no longer there. I don’t really understand that when the maps are pretty basic. Any other questions ill gladly answer. I really want to get this game on the Xbox.
it probably because the xbox is cant run roblox that well. will do it done did lag in other games as well??? if it lagger in your game then means you need to remove lots of parts for lag to stop. also delete any scripts because they can lag game as well.
That’s not much. Anyways, not a lot of people play on XBOX and you can also set people on XBOX not to play your game. It’s either your XBOX is bad at handling or it’s just that XBOX’s can’t handle much.
So that shows it’s about your XBOX. The thing is, modern games such as ROBLOX are not able to be fully tracked on the XBOX. Now because of this, data is left and untracked memory rises and hence, causes your lag. I think I’ll be able to test your game. Shall I test your game? I’m not sure if my XBOX doesn’t run very well so if it’s laggy, it could not be 100% accurate but I’ve played many games on it so I don’t see the problem with playing your game.