Client Version: 1.602.625.0
Platform: Xbox
Frequency: Always
Description: After playing Pc and Playstation versions of Roblox, I Have noticed the versions have better looking ambient occlusion. That’s because the Xbox version still uses SSAO (Screen Space Ambient Occlusion) compared to the new method used HBAO (Horizon Based Ambient Occlusion). I wanted to report this so the clients are consistent and use the same rendering features.
Expected Result: The Ambient Occlusion should use HBAO (Horizon Based Ambient Occlusion) like Playstation and Pc.
Actual Result: The Ambient Occlusion uses SSAO (Screen Space Ambient Occlusion) the old outdated method.
Reproduction Steps: Enter any Roblox game using max graphics.
@Reditect I see a few months ago someone commented on the ticket that this was by design. It doesn’t seem like they’re working on it, so this should be reposted as a feature request
I wish if they had wrote a comment about that here instead of letting us without updates clueless for months like that. It only takes like 1 minute or something at most.