Xbox Still Uses Outdated Ambient Occlusion

Client Version: 1.602.625.0
Platform: Xbox
Frequency: Always

Description: After playing Pc and Playstation versions of Roblox, I Have noticed the versions have better looking ambient occlusion. That’s because the Xbox version still uses SSAO (Screen Space Ambient Occlusion) compared to the new method used HBAO (Horizon Based Ambient Occlusion). I wanted to report this so the clients are consistent and use the same rendering features.

Expected Result: The Ambient Occlusion should use HBAO (Horizon Based Ambient Occlusion) like Playstation and Pc.

Actual Result: The Ambient Occlusion uses SSAO (Screen Space Ambient Occlusion) the old outdated method.

Reproduction Steps: Enter any Roblox game using max graphics.

Evidence: Xbox Version


PC Version

6 Likes

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!

2 Likes

Any updates on this, the issue is still present in version 1.620