XMLDecode Module

I actually made this a while back, but finally decided to open-source it.

This returns a table containing two items - a dictionary of the XML as a Lua dictionary, and an indexed table of the elements in order for looping purposes.

Example Return Value


	<cheese amount="extra">Mozzarella</cheese>


	["dictionary"] = {
		["pizza1"] = {
			["ATTRIBUTES"] = {},
			["_parent"] = "*** cycle table reference detected ***",
			["cheese1"] = {
				["ATTRIBUTES"] = {
					["amount"] = "extra"
				["_parent"] = "*** cycle table reference detected ***",
				["innerText"] = "Mozzarella"
			["innerText"] = "",
			["meat1"] = {
				["ATTRIBUTES"] = {},
				["_parent"] = "*** cycle table reference detected ***",
				["innerText"] = "Pepperoni"
			["sauce1"] = {
				["ATTRIBUTES"] = {},
				["_parent"] = "*** cycle table reference detected ***",
				["innerText"] = "Tomato"
	["indexedTable"] = {
		[1] = "pizza1",
		[2] = "sauce1",
		[3] = "cheese1",
		[4] = "meat1"

Module Link:

GitHub Gist:


this is very nice, not sure what I would use this for though

You could theoretically use this to decode rbxmx/rbxlx files in plugins.

Yeah! That would be so cool if plugins could open models and possible do something with them!.

Can you add an Encode so this can become a Codec?

and have you done rigorous testing to make sure it doesn’t fail?

I recommend using TestEz for this

anyways thanks for opening sourcing this! :+1:


I’ll work on it, but this was mostly for plugin usage for decoding and breaking down XML files.

I have done testing, yes, and I’ve only found in certain cases that element values get broken down.

1 Like

You can already do that by dragging the .rbxm of the plugin (located in C:\Users\USERNAME\AppData\Local\Roblox\USER_ID\InstalledPlugins\PLUGIN_ID\LATEST_PLUGIN_VERSION/Plugin) into the studio viewport.


this is cool but I cant think of a use for it. If someone wants to dynamically create instances with code Roact is a better and overall cleaner experience.