ok so this has been the issues recently. I wanna make a slow effect in Roblox for any obbies basically and one strategy was to slow down xyz changes while still keeping the walkspeed and jumping the same but with this trick, XYZ can be slowed down by a variable etc 0-1 0 slowest and 1 normal speed get it? But I had issues so please how to do this ?
Hey, I think I get what you’re going for, but could you explain a bit more about why changing the WalkSpeed
alone doesn’t work for your needs?
If it’s a “stuck in the mud” or low-gravity effect you’re aiming for, modifying WalkSpeed
can usually do the trick to create a slow-down effect. But it sounds like you want to slow down movement along certain axes specifically while keeping jumping and other mechanics the same?
To add onto this, gravity can also be adjusted in game settings.
Adjusting gravity is possible, correct.
Are you trying to achieve a specific gameplay mechanic where the player feels stuck or moves differently in certain areas of the obby? For example, if you want a “stuck in the mud” feeling, adjusting both the WalkSpeed
and gravity might not give you the exact effect you’re looking for.
Maybe you could also look into using Mover Constraints
like LinearVelocity
or AlignOrientation
to control the player’s movement more precisely in those situations. This way, you could manipulate how fast players move in specific directions while keeping jumping consistent. Let me know if you have any ideas on that!
I was looking for a tasability with a slow motion for previse inputs when doing hard obbies or something you can research it
I mean gravity, works but the desired effect is same jumppower or walkspeed just slowed down and the air time is slowed down while the jump height remains the same