SIDE NOTE: I would avoid using a sounds with names such as ‘running’ ‘jumping’ since they are used for the footsteps etc… As the sounds in Yells are parented to HumanoidRootPart.
0.3V – Only one sound playing at a time, when reactivating an already playing sound it doesn’t do anything.
0.2V - Mobile Compatibility
0.1V - Creation
I added mobile compatibility and fixed a typo in the ServerScriptService, forgot ‘:GetChildren’ for the i,v loop but now it works perfect on mobile pc and console.
Literally to add new slots/sounds drop them into the yells sound group in the sound service it will add the new slot automatically, I’m not sure what is the limit… Check the ‘How to add new Sounds/ more slots?’.
If you want players to have different sounds, you would just have to edit the current server script/ local script to pass on the sounds the players should have, should be pretty simple if you wanted to integrate like a shop to buy the voice emotes.
Would be cool if you could make it so that you can have the face change while saying things?
Like :
Laugh - Changes it to Laughing Fun
Battle Cry - Changes it to Drill Seargent