SIDE NOTE: I would avoid using a sounds with names such as ârunningâ âjumpingâ since they are used for the footsteps etc⌠As the sounds in Yells are parented to HumanoidRootPart.
0.3V â Only one sound playing at a time, when reactivating an already playing sound it doesnât do anything.
0.2V - Mobile Compatibility
0.1V - Creation
I added mobile compatibility and fixed a typo in the ServerScriptService, forgot â:GetChildrenâ for the i,v loop but now it works perfect on mobile pc and console.
Literally to add new slots/sounds drop them into the yells sound group in the sound service it will add the new slot automatically, Iâm not sure what is the limit⌠Check the âHow to add new Sounds/ more slots?â.
If you want players to have different sounds, you would just have to edit the current server script/ local script to pass on the sounds the players should have, should be pretty simple if you wanted to integrate like a shop to buy the voice emotes.
Would be cool if you could make it so that you can have the face change while saying things?
Like :
Laugh - Changes it to Laughing Fun
Battle Cry - Changes it to Drill Seargent