Are you talking about AeroGameFramework? I’m pretty sure the creator said not to use AeroGameFramework, and to use Knit instead.
I think you got confused, let me know if I’m wrong!
Are you talking about AeroGameFramework? I’m pretty sure the creator said not to use AeroGameFramework, and to use Knit instead.
I think you got confused, let me know if I’m wrong!
Its’ because mac doesn’t get script performance and activity right, not any of knit’s fault. Mb.
If you could explain the point to a service and a component? I am slightly confused as to me they’re pretty similar in terms of using module scripts. I haven’t (like most other devs) really understood knit and still get confused at certain parts.
How do I use knit to do bindable events like Server Server or Client Client connections?
Also, what are the ways in which I can get the player in Knit, both on the Server and Client side?
Simply put a BindableEvent
on the Client
table and you’d be fine.
Knit was archived, as there is mostly no reason to use it. To even have a good use of it, you basically are righting your own framework. But then again, it is all personal preference.
What do you mean when you say that, it still handles most networking(You can add ReplicaService) it’s still a much greater experience to building on your own, where did you hear it was archived?