Your opinions on what you think on my Hollow Knight-inspired game

(if you don’t know what is hollow knight, i highly recommend checking it out for yourself before getting spoilers)

As you saw in the title, this is a hollow knight inspired project that i’m making in roblox. It has some core mechanics already: slashes, death animation, shade, and working on Hornet. Here is a showcase of what I have so far.

let me know what you think and what could be improved!

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what’s up with the SpawnLocation’s loading behavior?

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what?? what do you mean by that? i don’t think there is something wrong with it

there’s this weird thing from 1:10

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oh it’s just z-fighting, nothing else, i think it’s because of the forcefield material

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Perhaps the horn things on the head could be shaded smooth so it looks better with the head that is also shaded smooth

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I’m not really a modeler, i just got this from a meshpack, so uhh, yeah, it may not look that good because of that

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Well I was going to tell you how to do it but the process was simple but long and my reply would be very long. If you don’t know how to model and aren’t satisfied with the horns then you can send me the horns file and I can adjust it. Again that’s only if you aren’t satisfied with the horns

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ehh i think it is decent, it could get a little bit of work, but it is good

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Sounds good. That’s really all that I noticed and it was more of a nitpick than anything.

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Yeah, do you have any mechanic i could add or something other that isn’t visual that you didn’t like or wants to add?

I haven’t really seen that much hollow knight let alone play it so I wouldn’t really know any mechanics other than like challenging bosses and stuff

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makes sense

uhh this 30 word limit thing

you could try changing the color of the sign’ background because the default is looking ugly

The sign thing i just got from the toolbox just to tell you what it was about the hornet rig. you really didn’t play hollow knight.. right? you probably aren’t even understanding what is happening…

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I LOVE HOLLOW KNIGHT SO MUCH. I will definitely check out the game when it’s finished. Will it be 3D?

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Very nice!

Notes:

  • You should be able to fix the stretching UI with an AspectRatioConstraint. Also, the wave visual is an amazing touch.
    • not sure what you mean by not being able to get something right, the indicator? It looks fine to me. -My only exposure to hollow knight is silksong though. One of my roommates in college really likes it.
  • I notice the character model has shade-smooth for the head, but not the horns. It could be consistent.
  • The hornet model is good, more consistent. For the needle attack swing animation, there could be more buildup/anticipation for the attack. Right now it looks a little stubby or not impactful enough. Though I know getting timing correct would be difficult as well with that. If that makes sense.
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Yeah it will definetely be 3d, I’m a recent fan of hollow knight and i’m enjoying it so much

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Thx for the feedback!

  • Yeah i know the aspect ratio constraint trick, i just forgot to do it, lol.

    • What i meant about the indicator is that the original hollow knight has this cool effect thingie where it looks like an actual wave instead of just doing the effect on the video. It looks like a spritesheet in the og game tho.
  • People are saying this and i still didn’t get it what they mean, i think i’ll analyze this better to check out what they mean.

  • I’m trying to make all the animations faster to feel like a smooth gameplay, just so that it looks like it doesn’t have anticipation to feel that the player doesn’t need to time it right, however i get what you mean.

Alright so just a little fact here, the character that was showcased in the video (that was played as) is called “The Knight”.
And i just discovered what do you mean about the head being smoothed out but the horns doesn’t. It’s probably because of the mesh i used. Just to make sure, it is this, right?



the head doesn’t have the horn subdivision thingies i think that’s what you meant

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I think i fixed it. i got a better shaded mesh, here it is side by side the old horn model to the new horn model


(left is new, right is old)

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