The game is new and this is our only choice
Yeah I understand what you mean. But this is for people with new games. These blackmailers target newer games for this reason.
Thank you, I stopped arguing with people on the dev forum cause it was getting no where. A lot of people cant read lol
A lot of low effort posts are on the devforum, there should be like a way for a post owner to delete replies or something.
Why donât you make your code âsoftshutdownâ the server instead of just kicking the players? It could teleport each player to a reserved server, before TPing them to another server, and you could display a GUI with information
Good suggestion, but if I were to do that. The person would keep reconnecting back to a server that is not a secured IP because they live near a non-secured IP. But this could actually work if you wanted them to keep reconnecting until a server slot is available. Go ahead and make something like that and share it. That is a good idea for people with smaller player servers
To start off, Iâd like to say that I have read your post fully.
In what case scenario is this any useful? I would like to hear you input after you read this whole post. DDoS attacks happen a lot in bigger games. Requiring a hand to create one is just time consuming and doesnât sound very useful to me. Yes this is a temporary solution, but to a cost where it might end up being more annoying than just enduring the attacks.
Do people who make new games actually get DDoSâed? I highly doubt so since DDoSâers really want to annoy the heck out of people, hence their choice on bigger games.
Letâs suppose they do attack smaller games. Kicking new players will kill your game if it is new. I know youâve heard that millions of times, but itâs true. I would rather my servers get DDoSâed ending up in players getting kicked than having to kick players myself.
Like mentioned here, itâs also TOS breaking. Imagine if your game gets taken down because of that, youâll truly get 0 players then.
Please listen to feedback and most importantly donât get angry at people who are asking questions! Yes there are people who donât read the post fully, but people are confused. After all, we are people just like you trying to find a solution!
Creaco.
#1 I am not getting âangryâ at people. When people reply with something after they do no read what was said. It shows the lack of care they have to the post so they shouldnât post at all. Hence why I just end up flagging it. And yes as someone who releases new games and know people who release new games. It is a real problem on roblox. Where non of your servers will be alive and your game will just die. People keep stating âThis wont work itâ because they donât understand as they donât usually release games them self and have to deal with ddosers blackmail. People just assume, âI doubt that is actually happeningâ. They have no idea of the community of people with this issue. I am already done experimenting. DDos-protected servers donât get shut down by exploiters. Like I said this is a âTemporaryâ solution. For example: They spent a lot of money on sponsored ads and non of their servers are up because they keep getting ddosed. People just leave low effort replies.
On top of that some of the people who were replying where the ddosers themselves as I verified by their discords when they messaged me. I flagged them so their post are gone. They where trying to personally insult me with side mark replies like âSomething you would doâ or âSomeone with a brainâ stuff like that
I would discourage preventing players from joining a server just because itâs deemed ânot secured.â You should also consider whether allowing players to join servers hosted only on those IPs is a good idea.
Here are some issues:
- You will discourage several players from joining your game.
- Players in regions far from the geographical locations of the hosted servers will experience increased ping since they will be forced to join only those servers and wonât have the option to join servers in their region.
- Requiring the use of a VPN every time you try to start up a new server on a âsecuredâ IP is not very practical.
Alternatives:
- Instead of kicking players as soon as they join, inform them that the server IP is not on the whitelist and give them the option to teleport to a âsecuredâ server.
- (Kind of unrelated, but still relevant) Check for unsecure remote events and functions to ensure they donât get flooded with requests. This is a common problem that can be overlooked.
I like constructive replies like these. Yes, I see what you mean. As I encourage different ideas like these.
Itâs not against the rules, because the rule doesnât allow you to use a VPN for nefarious purposes. Because it says âin order to gain unauthorized access to Roblox, including to a specific feature or accountâ. It doesnât say that itâs always against the rules to use a VPN no matter what you are doing.
What exactly does this do to prevent DDossing?
Roblox game servers will pick the region youâre in depending on if youâre the first person to join the server. So the VPN would manipulate your region and get you closer to the protected servers that may be out of your area.
Mhm, Live in the United Kingdom, no VPN. First to join server, New York.
just wanted to say that, i agree, excellent idea for people with smaller player server
I believe this is useless now as the only non-protected country was UK,
as I mentioned here, ROBLOX recently added protection to British servers meaning your script does not really serve purpose anymore.
ddos mostly happening because ppl using toolbox or plugins, the itself âddosâ never exist.
You are actually wrong, Any game server can be ddosed. When you are the one who sees them actually using the panels against your game on a discord server screen share you wouldnât be saying that.
i dont care, i have brains to do a several simplest methods and after that asking on devforum if i donât understand something