Zed tycoon DevProduct Problem

So I have fully made script and GUI for cash shop. Everything seems to work pretty well in roblox studio. However, when i join in actual game i am getting this error:

–Datastore request was added to queue. if request queue fills, further request will be dropper. try sending fewer requests.key = 1233892301

before i go any further i want to tell that i am also using saving system.
Here is full script:

local MarketplaceService = game:GetService(“MarketplaceService”)
local DataStoreService = game:GetService(“DataStoreService”)
local Players = game:GetService(“Players”)
local serverStorage = game:GetService(“ServerStorage”)

– Data store for tracking purchases that were successfully processed
local purchaseHistoryStore = DataStoreService:GetDataStore(“PurchaseHistory”)

local productFunctions = {}

– ProductId 456456 for 1000 CASH
productFunctions[1233755152] = function(receipt, player)

local playerMoney = serverStorage:WaitForChild("PlayerMoney")
local plrCash = playerMoney:FindFirstChild(player.Name)
if plrCash then
	plrCash.Value = plrCash.Value + 1000
	return true
end

end

– ProductId 456456 for INF CASH
productFunctions[1233848887] = function(receipt, player)

local playerMoney = serverStorage:WaitForChild("PlayerMoney")
local plrCash = playerMoney:FindFirstChild(player.Name)
if plrCash then
	plrCash.Value = plrCash.Value + math.huge
	return true
end

end

local function processReceipt(receiptInfo)

local playerProductKey = receiptInfo.PlayerId .. "_" .. receiptInfo.PurchaseId
local purchased = false
local success, errorMessage = pcall(function()
	purchased = purchaseHistoryStore:GetAsync(playerProductKey)
end)

if success and purchased then
	return Enum.ProductPurchaseDecision.PurchaseGranted
elseif not success then
	error("Data store error:" .. errorMessage)
end


local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
if not player then

	return Enum.ProductPurchaseDecision.NotProcessedYet
end


local handler = productFunctions[receiptInfo.ProductId]


local success, result = pcall(handler, receiptInfo, player)
if not success or not result then
	warn("Error occurred while processing a product purchase")
	print("\nProductId:", receiptInfo.ProductId)
	print("\nPlayer:", player)
	return Enum.ProductPurchaseDecision.NotProcessedYet
end


local success, errorMessage = pcall(function()
	purchaseHistoryStore:SetAsync(playerProductKey, true)
end)
if not success then
	error("Cannot save purchase data: " .. errorMessage)
end


return Enum.ProductPurchaseDecision.PurchaseGranted

end

MarketplaceService.ProcessReceipt = processReceipt

2 Likes

That’s just a warning stating that you’re issuing too many DataStore requests, it will eventually be handled by Roblox’s servers.

1 Like

is there any way to fix it by myself?

1 Like

You can fix it yourself, but this is not the code affecting the datastore to put the request into the save queue. Find the code where you request on the key as an integer number, which seems a UserId of a player.

2 Likes