Well it appears my game is picking up some traction. I made a roblox remake of the mobile game Zig Zag and I think it turned out pretty well. Working on setting up a global leaderboard. Zig Zag - Roblox
I have the game setup for mobile advertising after a set number of attempts, yet the ad never loads. I don’t think I made a coding error as advertisements for other roblox games also were not working for me as well.
I believe mobile advertisements are disabled and I don’t think they’ll return any time soon
I love how it looks almost exactly like the app, well done!
I mentioned this in-game - when the ambient/track color changes it sometimes gets to a color that is so bright I can’t see where the track is anymore. Maybe if you switch the game to night it’ll fix it since the sun won’t be directly on the parts.
EDIT: Also plase fix the camera moving without the ball starting and getting in a dying loop if you reset.
EDIT2: Here’s a pic of the bright light:
EDIT3: O-o I played this for about 15 minutes, and now if I look at my monitor it feels like everything is stretching upward. I love how these games mess with your vision. xP
Camera issue has been fixed. The washout of the track is supposed to add some challenge, but I will consider making the random ambient light have a range that is a little darker. Glad you like it.
The ball is floating above the ground. It looks really pretty but as far as I’m concerned the floating makes it unplayable. It’s impossible for me to time it right.
when you get to about 1000 the ball falls behind the camera to the point where it isn’t visible. Looks like it isn’t keeping up properly. I didn’t catch a screenshot of it falling behind but this is the score I got where it fell behind the screen. Was this an old server or was it just a camera bug you missed?
There may be a round off error for how fast the camera moves vs how fast the ball moves. Going to check my math. I’m loving the competitive comments of everyone bragging about their score.
Also I notice a few aesthetical errors that I’m pretty sure came with a new update.
Occasionally the lighting goes crazy and really bright. For me it was early game.
And I saw someones character spawn in the distance in mid air
I found the problem that happens around ~1000. I am fixing the camera to an invisible part and using a bodymover to move said invisible part. I think there is some loss in distance because body velocity isn’t 100% accurate.
Just uses the standard x : x : xsqr(2) ratio. velocity is the variable that sets how fast the ball (and camera) move. I think I will need to switch to updating the CameraPart’s position with CFrame.