I’ve got 1 existing GUI. And then I create another GUI in script. But this new GUI displays underneath the existing GUI. I changed the ZIndex of the one created in script to (2) while the default one is (1)
But no such luck. Any ideas?
I’ve got 1 existing GUI. And then I create another GUI in script. But this new GUI displays underneath the existing GUI. I changed the ZIndex of the one created in script to (2) while the default one is (1)
But no such luck. Any ideas?
How do you have the GUIs structured in explorer?
Basically the one that is existing, is a GUI with 1 frame inside the startergui
And then I create another GUI in code and add a frame and then parent it to the player gui
Can you please send it as an image? If you are creating it via code, run it in studio, then take a screenshot of explorer (while it is still running)
Meant how it is in explorer, not the viewport!
Make sure you have everything expanded in Explorer
https://gyazo.com/87482a5cfccd2a164ea8de2bcddb3145
And then the other is created via code
Seed = Instance.new('ScreenGui', game.Players.LocalPlayer.PlayerGui)
Frame = Instance.new('Frame', Seed)
Frame.ZIndex = 3
Frame.Active = true
Frame.Draggable = true
Frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
Frame.BorderColor3 = Color3.fromRGB(255, 255, 255)
Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Frame.Size = UDim2.new(0, 175,0, 195)
Frame.Name = "Main"
Odd.
Can’t hurt to try setting the ZIndex via the script to like 999 or something high, see if that fixes it
(can also try what is recommended in the response below) ↓
try changing ScreenGui.DisplayValue if its two different ScreenGuis
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