Zindex on textures not working

I’m trying to make texture-based roads for my game to keep things simple, but when i try to overlap roads with the ZIndex function, it doesn’t work


supposed to go below


supposed to go above


fixes itself only when viewed at a certain angle

I’ve tried searching for answers on the devforum, but i can’t seem to find any answers? Is this happening to anyone else, or am I doing something wrong?

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Have you considered the fact that the ZIndex might not be global?

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But textures don’t seem to have zindexbehavior for that, am I missing something

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