Zombie Armageddon - update log

:jack_o_lantern: WEEK 9 - 10/31/2024

  • Added tutorial
  • Added ZCoin store

Balancing

  • Increased XP needed for ranks.
  • Changed ZCoin and XP awarded from maps
    • Easy: 300 ZCoin, 150 XP
    • Medium: 350 ZCoin, 200 XP
    • Hard: 500 ZCoin, 300 XP
    • Nightmare: 500 ZCoin, 500 XP
  • Updated ZCoin costs:
    • T10: 100 ZCoin → 200 ZCoin
    • Scavenger: 200 ZCoin → 250 ZCoin
    • Sentry: 400 ZCoin → 500 ZCoin
    • Teleporter: 750 ZCoin → 1000 ZCoin
    • Elisha: 1500 ZCoin → 2500 ZCoin
    • Necromancer: 1500 ZCoin → 2500 ZCoin
  • Instigator now only appears in Hard+ maps
  • New players either get Healer/Tanker and Bomber/Striker

Changes

  • UI touch-ups.
  • Moved voting into lobby.

Fixes

  • Fixed jump height sometimes being lower in lobby.

OTHER WEEKS

WEEK 8 - 10/20/2024

  • Added Mall.

After the previous team goes silent, your squad is sent in to clean up a mall infested with zombies. Only one survivor remains from the last mission, and he needs your help.

  • Added Herald. Herald starts out weak, but grows stronger the longer the round lasts.

Balancing

  • Core in Hill no longer heals every round.
  • You now get points when joining in the middle of a game.

Turrets

  • TON-8 buffed
    • Base: 8,000 → 2,500 points
    • Better Bullets: 12,500 → 4,500 points
    • More Better Bullets: 30,000 → 5,000 points
    • Longer Barrel: 7,500 → 2,000 points
    • Golden Barrel: 20,000 → 10,000 points
    • Genesis TON-AA: 1,000,000 → 500,000 points
  • T10 buffed
    • TX12: 16,000 → 13,000
    • TB12: 10,000 → 9,000
  • DVV buffed. Base: 30,000 → 15,000 points
  • Buu buffed:: 350,000 → 300,000 points
  • Elisha: 1,000 → 1,500 ZCoin
  • 2-BOOM: 750 → 1,000 ZCoin

Classes

  • Teleporter:
    • Base health: 250 → 350
    • Transporter health: 250 → 400
    • Warper in-between damage scale factor: 1x → 3x
  • Scavenger:
    • Can now use drops when carrying one.
    • Supplier share radius: 18 → 32
  • Dasher health: 300 → 350
  • Healer health: 300 → 350
  • Sniper can now use ability when down.
  • Avenger can now use ability when down.

Changes

  • Added hover glow for some buttons.
  • Shop split into sections showing you the role of different turrets and classes.
  • Improved appearance of more info section for classes.
  • Cleaned up turret more info UI.
  • Upgrades now show changes.
  • Added sounds when clicking UI.
  • Added sounds when picking up medkit and grenades.
  • Decreased particles from Reviver.
  • XP now shows how much you have instead of a percentage.
  • Lobby intermission time increased to 30 seconds.
  • Supreme Crystal is made more obvious.

Fixes

  • Improved turret hit detection on mixed-size zombie groups (even more)
  • Fixed zombies not counting as dead (hopefully).
  • Fixed bloated ghoul spawns counting as zombies.
  • Drops now more evenly distributed.
  • Fixed crosshairs and HUD appearing in lobby.
WEEK 7 - 10/6/2024

daily rewards

  • added daily rewards.
  • improved turret hit detection on large zombies
  • added notification when completing quests

Balancing

  • buffed TARRET-X: 75,000 → 50,000
  • buffed XxTARRETxX: 300,000 → 225,000
  • buffed 2-BOOM
    • base cost: 50,000 → 20,000
    • Enhanced Ammo: 20,000 → 8,000
    • Streamlined Barrel: 25,000 → 10,000
    • BIG BOOM: 70,000 → 40,000
    • CLUSTER BOOM: 400,000 → 150,000
    • Power Stream: 7,500 - > 2,000
    • Power Stripes: 1.25x Fire Rate → 1.5x Fire Rate
    • 2x2 BOOM: 175,000 → 125,000, 1.5x Fire Rate → 1.625x Fire Rate
    • Power Crown: 350,000 → 300,000
WEEK 6 - 6/1/2024

Additions

  • NEW TURRET: 2-BOOM
    • The 2-BOOM excels at taking down hordes. Special bullets explode twice.
    • See the In-depth details in-game for full stats

Fixes

  • Turret targeting improved
  • Viewport now fits turrets better

Balancing

  • DVV buffed:
    • Strong Barrel: +100 damage → +150 damage
    • Super Barrel: +100 damage → +300 damage
    • Super DVV: +400 damage → +750 damage
    • Supreme DVV: +750 damage → +2,500 damage
  • TARRET buffed:
    • TARRET EGGSPLOSION cost: 500,000 → 400,000
  • ELISHA buffed:
    • EliSha V: 300 explosion damage → 600 explosion damage
WEEK 5 - 5/25/2024
  • Added button so you can see where all the zombies are
  • Empty turret slots now display a plus you can press to open the shop
  • Removed two turrets from Valley
  • Extra speed shrine cost decreased from 50,000 to 20,000
  • Reaching Gold I now correctly shows the unlocked turret slot
WEEK 4 - 5/19/2024

  • Added PERKS! Right now there are three: Life Steal, Explosive Death, and Final Stand. You can select one in the late game.
  • Classes now have In-Depth details menu to see the specializations and stats.
  • Lobby now has shops you can walk up to.
  • Shrines are highlighted during intermission.
  • When a wave ends, it will tell you how many more until you can pick a specialization or perk.
  • Added ranks cheat sheet.
  • Can now hold down to throw grenades

Balancing

  • Daily missions now give you XP.
  • Trapper buffed:
    • Placing your super mine now make plays a sound.
    • Ability energy requirement decreased (15 → 13)
    • Beacon Mine radius increased (13 → 18)
  • Teleporter buffed:
    • Transporter radius increased (10 → 14)
  • Scavenger buffed:
    • Flarer delay (4 → 3)
    • Flarer damage (base 0 → 50, scale 1.4 → 1.5)
    • Supplier radius (12 → 18)
  • Sniper nerfed:
    • Base health (300 → 250)
  • Guardian nerfed:
    • Base health (900 → 750)
  • Healer buffed:
    • Base health (300 → 350)

Bug fixes

  • Buff system more robust.
  • Proximity prompt for already bought items now disappears.
  • Fixed ice staying after the round ends.
  • Fixed crosshairs appearing after reload when your scope is up.
  • Fixed scope not working with screen insets.
  • Fixed revive prompt appearing on you after the game ends.
  • Hotkey indicators no longer appear on mobile.
WEEK 3 - 5/11/2024

WEEK3ZOMBIEUPDATE

  • Added MISSIONS!!!
  • In the In-Depth Details menu you can now click upgrades to see what they look like
  • Added ranks leaderboard.
  • Changed lobby a little bit.
  • Minor UI touch-ups.
WEEK 2 - 5/2/2024

  • Added In-Depth Details menu for turrets.
  • Fixed character rotation bug.
  • Fixed gun hold animation being stuck.
WEEK 1 - 4/21/24
  • Reworked UI.
  • Added Teleporter class.