WEEK 9 - 10/31/2024
- Added tutorial
- Added ZCoin store
Balancing
- Increased XP needed for ranks.
- Changed ZCoin and XP awarded from maps
- Easy: 300 ZCoin, 150 XP
- Medium: 350 ZCoin, 200 XP
- Hard: 500 ZCoin, 300 XP
- Nightmare: 500 ZCoin, 500 XP
- Updated ZCoin costs:
- T10: 100 ZCoin → 200 ZCoin
- Scavenger: 200 ZCoin → 250 ZCoin
- Sentry: 400 ZCoin → 500 ZCoin
- Teleporter: 750 ZCoin → 1000 ZCoin
- Elisha: 1500 ZCoin → 2500 ZCoin
- Necromancer: 1500 ZCoin → 2500 ZCoin
- Instigator now only appears in Hard+ maps
- New players either get Healer/Tanker and Bomber/Striker
Changes
- UI touch-ups.
- Moved voting into lobby.
Fixes
- Fixed jump height sometimes being lower in lobby.
OTHER WEEKS
WEEK 8 - 10/20/2024
- Added Mall.
After the previous team goes silent, your squad is sent in to clean up a mall infested with zombies. Only one survivor remains from the last mission, and he needs your help.
- Added Herald. Herald starts out weak, but grows stronger the longer the round lasts.
Balancing
- Core in Hill no longer heals every round.
- You now get points when joining in the middle of a game.
Turrets
- TON-8 buffed
- Base: 8,000 → 2,500 points
- Better Bullets: 12,500 → 4,500 points
- More Better Bullets: 30,000 → 5,000 points
- Longer Barrel: 7,500 → 2,000 points
- Golden Barrel: 20,000 → 10,000 points
- Genesis TON-AA: 1,000,000 → 500,000 points
- T10 buffed
- TX12: 16,000 → 13,000
- TB12: 10,000 → 9,000
- DVV buffed. Base: 30,000 → 15,000 points
- Buu buffed:: 350,000 → 300,000 points
- Elisha: 1,000 → 1,500 ZCoin
- 2-BOOM: 750 → 1,000 ZCoin
Classes
- Teleporter:
- Base health: 250 → 350
- Transporter health: 250 → 400
- Warper in-between damage scale factor: 1x → 3x
- Scavenger:
- Can now use drops when carrying one.
- Supplier share radius: 18 → 32
- Dasher health: 300 → 350
- Healer health: 300 → 350
- Sniper can now use ability when down.
- Avenger can now use ability when down.
Changes
- Added hover glow for some buttons.
- Shop split into sections showing you the role of different turrets and classes.
- Improved appearance of more info section for classes.
- Cleaned up turret more info UI.
- Upgrades now show changes.
- Added sounds when clicking UI.
- Added sounds when picking up medkit and grenades.
- Decreased particles from Reviver.
- XP now shows how much you have instead of a percentage.
- Lobby intermission time increased to 30 seconds.
- Supreme Crystal is made more obvious.
Fixes
- Improved turret hit detection on mixed-size zombie groups (even more)
- Fixed zombies not counting as dead (hopefully).
- Fixed bloated ghoul spawns counting as zombies.
- Drops now more evenly distributed.
- Fixed crosshairs and HUD appearing in lobby.
WEEK 7 - 10/6/2024
- added daily rewards.
- improved turret hit detection on large zombies
- added notification when completing quests
Balancing
- buffed TARRET-X: 75,000 → 50,000
- buffed XxTARRETxX: 300,000 → 225,000
- buffed 2-BOOM
- base cost: 50,000 → 20,000
- Enhanced Ammo: 20,000 → 8,000
- Streamlined Barrel: 25,000 → 10,000
- BIG BOOM: 70,000 → 40,000
- CLUSTER BOOM: 400,000 → 150,000
- Power Stream: 7,500 - > 2,000
- Power Stripes: 1.25x Fire Rate → 1.5x Fire Rate
- 2x2 BOOM: 175,000 → 125,000, 1.5x Fire Rate → 1.625x Fire Rate
- Power Crown: 350,000 → 300,000
WEEK 6 - 6/1/2024
Additions
- NEW TURRET: 2-BOOM
- The 2-BOOM excels at taking down hordes. Special bullets explode twice.
- See the In-depth details in-game for full stats
Fixes
- Turret targeting improved
- Viewport now fits turrets better
Balancing
- DVV buffed:
- Strong Barrel: +100 damage → +150 damage
- Super Barrel: +100 damage → +300 damage
- Super DVV: +400 damage → +750 damage
- Supreme DVV: +750 damage → +2,500 damage
- TARRET buffed:
- TARRET EGGSPLOSION cost: 500,000 → 400,000
- ELISHA buffed:
- EliSha V: 300 explosion damage → 600 explosion damage
WEEK 5 - 5/25/2024
- Added button so you can see where all the zombies are
- Empty turret slots now display a plus you can press to open the shop
- Removed two turrets from Valley
- Extra speed shrine cost decreased from 50,000 to 20,000
- Reaching Gold I now correctly shows the unlocked turret slot
WEEK 4 - 5/19/2024
- Added PERKS! Right now there are three: Life Steal, Explosive Death, and Final Stand. You can select one in the late game.
- Classes now have In-Depth details menu to see the specializations and stats.
- Lobby now has shops you can walk up to.
- Shrines are highlighted during intermission.
- When a wave ends, it will tell you how many more until you can pick a specialization or perk.
- Added ranks cheat sheet.
- Can now hold down to throw grenades
Balancing
- Daily missions now give you XP.
- Trapper buffed:
- Placing your super mine now make plays a sound.
- Ability energy requirement decreased (15 → 13)
- Beacon Mine radius increased (13 → 18)
- Teleporter buffed:
- Transporter radius increased (10 → 14)
- Scavenger buffed:
- Flarer delay (4 → 3)
- Flarer damage (base 0 → 50, scale 1.4 → 1.5)
- Supplier radius (12 → 18)
- Sniper nerfed:
- Base health (300 → 250)
- Guardian nerfed:
- Base health (900 → 750)
- Healer buffed:
- Base health (300 → 350)
Bug fixes
- Buff system more robust.
- Proximity prompt for already bought items now disappears.
- Fixed ice staying after the round ends.
- Fixed crosshairs appearing after reload when your scope is up.
- Fixed scope not working with screen insets.
- Fixed revive prompt appearing on you after the game ends.
- Hotkey indicators no longer appear on mobile.
WEEK 3 - 5/11/2024
- Added MISSIONS!!!
- In the In-Depth Details menu you can now click upgrades to see what they look like
- Added ranks leaderboard.
- Changed lobby a little bit.
- Minor UI touch-ups.
WEEK 2 - 5/2/2024
- Added In-Depth Details menu for turrets.
- Fixed character rotation bug.
- Fixed gun hold animation being stuck.
WEEK 1 - 4/21/24
- Reworked UI.
- Added Teleporter class.