Zombie script problem

How do i make a script not target a specific player? if if do an if statement to check if the "Temp2.Name isnt the players name, the script stills target that specific player

local larm = script.Parent:FindFirstChild(“HumanoidRootPart”)
local rarm = script.Parent:FindFirstChild(“HumanoidRootPart”)

function findNearestTorso(pos)
local list = game.Workspace:GetChildren()
local torso = nil
local dist = 50
local temp = nil
local human = nil
local temp2 = nil
for _, entity in ipairs(list) do
temp2 = entity
if temp2:IsA(“Model”) and temp2 ~= script.Parent and temp2.Name ~= “ItzVasi” then
temp = temp2:FindFirstChild(“HumanoidRootPart”)
human = temp2:FindFirstChild(“Humanoid”)
if temp and human and human.Health > 0 then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end

while true do
wait(1)
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target then
script.Parent.Zombie:MoveTo(target.Position, target)
end
end

You are checking that specific player is not target using condition temp2.Name ~= “ItzVasi”.
To avoid targeting the specific player, you can add an extra check inside the for loop to ignore the “ItzVasi” player completely.

I have a modified version of this exact script.

--local larm = script.Parent:FindFirstChild("Left Arm")
--local rarm = script.Parent:FindFirstChild("Right Arm")
--local laser = Instance.new("Part")
--local light = Instance.new("SurfaceLight")
--laser.Name = "laser"
--laser.Material = Enum.Material.Neon
--laser.Color = script.Parent.Parent.Head.Color
--light.Parent = laser
--light.Color = laser.Color
--light.Range = math.huge
--light.Shadows = true
--light.Angle = 180
--light.Face = 0
--for count = 1, 5, 1 do
--	light2 = light:Clone()
--	light2.Face = count
--	light2.Parent = laser
--end
--laser.Anchored = true
--laser.CanCollide = false
local r1i = math.random()*20-10+script.Parent.Parent.HumanoidRootPart.Position.X
local r2i = math.random()*20-10+script.Parent.Parent.HumanoidRootPart.Position.Y
local r3i = math.random()*20-10+script.Parent.Parent.HumanoidRootPart.Position.Z
local tmr = 0
function findNearestTorso(pos)
	local list = game.Workspace:children()
	task.desynchronize()
	local torso = nil
	local dist = 200
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == "Model") and (temp2 ~= script.Parent.Parent) then
			task.synchronize()
			temp = temp2:WaitForChild("HumanoidRootPart",0.1)
			human = temp2:WaitForChild("Humanoid",0.1)
			local raycastparam = RaycastParams.new()
			raycastparam.IgnoreWater = true
			raycastparam.FilterType = Enum.RaycastFilterType.Exclude
			raycastparam.RespectCanCollide = true
			raycastparam.FilterDescendantsInstances = {script.Parent.Parent}
			task.desynchronize()
			if temp then
			local ray = workspace:Raycast(pos, temp.Position - pos * 2 + pos, raycastparam)
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and temp.Parent.isinf.Value == false and ray ~= nil then
				local pos2 = pos/2 + ray.Position /2
				task.synchronize()
				--laser.Size = Vector3.new(0.25,0.25,ray.Distance)
				--laser.CFrame = CFrame.lookAt(pos2, temp.Position)
				--laser.Parent = workspace
				task.desynchronize()
				if (temp.Position - pos).magnitude < dist and ray.Instance.Parent == temp.Parent then
					torso = temp
					dist = (temp.Position - pos).magnitude
					local pos2 = pos/2 + ray.Position /2
					task.synchronize()
					--laser.Size = Vector3.new(0.25,0.25,ray.Distance)
					--laser.CFrame = CFrame.lookAt(pos2, temp.Position)
					--laser.Parent = workspace
				end
				end
			end
		end
	end
	return torso
end

while true do
	wait(0.05)
	local r1 = math.random()*20-10
	local r2 = math.random()*20-10
	local r3 = math.random()*20-10
	tmr += 1
	if tmr == 60 then
		tmr = 0
		r1i = r1+script.Parent.Parent.HumanoidRootPart.Position.X
		r2i = r2+script.Parent.Parent.HumanoidRootPart.Position.Y
		r3i = r3+script.Parent.Parent.HumanoidRootPart.Position.Z
	end
	local target = findNearestTorso(script.Parent.Parent.HumanoidRootPart.Position)
	task.synchronize()
	if target ~= nil and script.Parent.Parent.isinf.Value == true then
		script.Parent.Parent.Humanoid:MoveTo(target.Position, target)
	end
	if target == nil and script.Parent.Parent.isinf.Value == true then
		script.Parent.Parent.Humanoid:MoveTo(Vector3.new(r1i,r2i,r3i))
	end
end

I actually have a whole infection system to go with it this is just the zombie chasing script
it should be parented under an actor.
Tell me if you want the other scripts.

String comparisons are case-sensitive. ItzVasi is not the same as itzVasi